Tag Archives: PC

*New* BOOMER SHOOTERS: 8 Games You Must Play!

Boomer Shooters are very popular these days and I share eight games that you must play now!
GAMES SHOWN:
Beyond Sunset
Chop Goblins
Wizordum
Rise of the Triad: Ludicrous Edition
Deadlink
Impaler
Turok 3: Shadow of Oblivion Remastered
Forgive me father 2

A “Boomer Shooter” is a subgenre of first-person shooter (FPS) video games that draws inspiration from classic shooters of the 1990s, particularly those from the era of PC gaming dominated by titles like Doom, Quake, and Duke Nukem 3D. The term “Boomer” in this context doesn’t refer to the generational demographic but rather pays homage to the gameplay style and design philosophy reminiscent of the shooters that were popular during the formative years of the genre. These games aim to capture the fast-paced, adrenaline-fueled action, and straightforward mechanics that characterized the early days of FPS gaming.

Typically, Boomer Shooters feature intense, non-stop combat, large and intricate level designs, and a focus on skill-based gameplay. They often eschew modern gaming conventions like regenerating health and cover-based mechanics, opting instead for health pickups, expansive weapon arsenals, and challenging enemy encounters. The graphics and visuals may deliberately adopt a retro aesthetic, utilizing pixel art or low-polygon models to evoke a nostalgic feel while still incorporating modern design elements. Boomer Shooters cater to players who appreciate the purity of the classic FPS experience, emphasizing speed, precision, and a sense of immersion in dynamic, action-packed environments reminiscent of gaming’s golden age.

Game Chasers: This Apple II Computer Turned Out To Be Worth The Money!

Game Chasers Billy takes the Apple II he found for $40 bucks to The 8-Bit Guy, a local vintage computer hobbyist. They will find out if it works, restore it to its former glory, and see whether or not it was worth the money to pick it up.

The Apple II was a pioneering personal computer released by Apple Inc. in 1977, revolutionizing the consumer tech landscape. With its sleek design and innovative capabilities, it became a hallmark of the burgeoning home computing era. The Apple II featured a distinct beige-colored plastic case, a built-in keyboard, and a central processing unit running at just over 1 MHz. Its graphical display, utilizing a color palette that was revolutionary for its time, facilitated a variety of applications from gaming to word processing.

What set the Apple II apart was its expandability and versatility. Unlike many computers of its era, it offered expansion slots, allowing users to add peripheral devices like floppy disk drives, printers, and modems. The availability of software like VisiCalc, the first spreadsheet program, propelled the Apple II into offices and businesses, solidifying its impact on both personal and professional spheres. Its accessibility and user-friendly design made it a cornerstone of the microcomputer industry, leaving a lasting legacy that contributed significantly to the evolution of personal computing.

Digital Foundry’s Best Game Graphics of 2023 – PC, PS5, Xbox, Switch – Another Amazing Year

As is DF tradition, we round off the year with a look at the team’s personal picks for the best game graphics of 2023. Covering off the very best in both PC and console rendering, Alex Battaglia, John Linneman and Oliver Mackenzie share their thoughts on the most impressive visuals of the year, leading to an open debate on which title did it best: Alan Wake 2, Avatar: Frontiers of Pandora or Cyberpunk 2077’s RT Overdrive?

The history of video game graphics is a captivating journey marked by groundbreaking advancements. In the early days of gaming during the 1970s, games relied on simple, pixelated graphics due to technological limitations. The Atari 2600, released in 1977, featured iconic games like “Pong” and “Space Invaders,” showcasing basic shapes and limited colors. As technology progressed, the 8-bit era emerged in the 1980s with consoles like the Nintendo Entertainment System (NES) and Sega Master System, introducing more detailed sprites and vibrant colors, enhancing the gaming experience.

The 1990s witnessed a significant leap in video game graphics with the advent of 16 and 32-bit consoles such as the Super Nintendo (SNES) and the Sega Genesis. These consoles allowed for smoother animations, more complex character designs, and richer environments. The transition to 3D graphics became a game-changer in the mid-1990s with the release of consoles like the Sony PlayStation and Nintendo 64, enabling developers to create fully immersive 3D worlds. Technological advancements continued rapidly, leading to high-definition graphics, photorealistic textures, and lifelike character models in modern gaming, as seen in consoles like the PlayStation 5, Xbox Series X, and powerful gaming PCs. The evolution of video game graphics reflects the relentless march of technology and human creativity, continually pushing the boundaries of what’s visually possible in gaming.

Top 5 Worst Decisions in Cyberpunk 2077 – Phantom Liberty

Despite mostly sporting a plethora of morally grey choices. Here are some decisions in Phantom Liberty that can turn out pretty bad!

Cyberpunk 2077 paints a vivid and sprawling picture of a dystopian future where the boundary between humanity and technology has blurred beyond recognition. Set in Night City, a vibrant yet dark metropolis, the game unfolds in a world dominated by mega-corporations, where power, greed, and advanced technology collide. Cybernetic enhancements are the norm, offering individuals a chance to augment their bodies with cyberware for both survival and status. Neon-soaked streets pulsate with a mix of cultures, from the opulent skyscrapers of the elite to the seedy underbelly where gangs rule and desperation lingers. The game’s narrative weaves a complex web of intrigue, moral ambiguity, and the quest for power, all against the backdrop of a society teetering on the edge of chaos and control.

The IBM WorkPad z50 was a quirky $1,000 PC for CEOs

Today I’m unboxing a IBM WorkPad z50 which was a quirky $1,000 PC for CEOs. There are a ton of quirks and features built into this little handheld PC! ++ WATCH >> https://youtu.be/y1nHgkcj-Q8

The IBM WorkPad series of PCs, also known as the IBM WorkPad PC Companion, was a line of portable computing devices introduced by IBM in the late 1990s. These devices were designed with the aim of providing professionals with a compact and lightweight computing solution for on-the-go productivity. The WorkPad series was particularly notable for its sleek and ergonomic design, making it highly portable and easy to carry.

The WorkPad PCs were powered by various iterations of the Palm operating system, a precursor to modern mobile operating systems like iOS and Android. They featured monochrome displays and stylus-based input, emphasizing pen-based computing. This made them well-suited for tasks such as note-taking, calendar management, and basic document editing. Despite their limited processing power compared to full-fledged laptops of the time, the WorkPad series offered a convenient and efficient means of managing personal information and performing essential computing tasks while away from the office or home.

Though the WorkPad series was eventually discontinued, it played a significant role in the early development of portable computing technology. Its emphasis on mobility and productivity paved the way for later generations of mobile devices, influencing the design and functionality of modern smartphones and tablets. The legacy of the IBM WorkPad series can still be seen in the portable computing devices we use today.

Armored Core 6: Fires of Rubicon Review

Armored Core 6: Fires of Rubicon’s stellar customization options feed into its excellent mecha combat, and the result is challenging combat puzzles that kept my attention all the way through its 15-hour campaign and beyond. It’s let down by a dull story, but lands direct hits where it counts. Armored Core 6: Fires of Rubicon review by Mitchell Saltzman on PlayStation 5. Also available on PlayStation 4, Xbox, and PC.

The Armored Core series of games holds a unique appeal for a variety of reasons, making it a beloved franchise among gamers, especially those who enjoy mecha combat and customization-driven gameplay. Here are some of the key factors that contribute to the series’ appeal:

  1. Mech Customization: One of the standout features of the Armored Core series is the deep and intricate mech customization system. Players have the freedom to build and modify their mechs (known as Armored Cores) with an extensive range of parts, weapons, and equipment. This level of customization allows players to create truly unique machines tailored to their preferred playstyle, strategy, and aesthetic preferences.
  2. Tactical Gameplay: Armored Core games often emphasize strategic gameplay and tactical decision-making. The battles are not just about raw firepower; players need to consider factors like terrain, positioning, weapon loadouts, and defensive capabilities. This adds a layer of depth and complexity to the combat, appealing to gamers who enjoy thought-provoking challenges.
  3. Challenging Difficulty: The series is known for its challenging difficulty, which attracts players who seek a rewarding and engaging experience. Mastering the intricacies of combat mechanics, optimizing loadouts, and learning to adapt to various opponents provides a sense of accomplishment as players progress through the game.
  4. Engaging Storytelling: While the focus is primarily on mech combat and customization, the Armored Core series often incorporates intriguing and immersive narratives. The games explore futuristic dystopian worlds, corporate intrigue, and the ethical dilemmas surrounding the use of powerful mechs. This adds a layer of depth to the experience and keeps players invested in the game world.
  5. Online Multiplayer: Several installments of the series feature online multiplayer modes, allowing players to pit their custom-built mechs against others in intense battles. The competitive aspect enhances replayability and provides an opportunity for players to showcase their unique creations and combat strategies.
  6. Aesthetic Design: The design of the mechs, environments, and overall visual style of the Armored Core series has a strong appeal to fans of futuristic and sci-fi aesthetics. The attention to detail in mech design and the portrayal of futuristic landscapes contribute to the overall immersive experience.
  7. Evolution of Technology: The series spans multiple generations of gaming platforms, showcasing the evolution of technology and graphics capabilities. This evolution allows players to see how the franchise has grown over time while experiencing advancements in gameplay mechanics and visual fidelity.
  8. Niche Appeal: The Armored Core series caters to a specific niche within the gaming community – fans of mecha and sci-fi combat. This focused approach helps the games resonate deeply with players who are passionate about the genre.

In summary, the appeal of the Armored Core series lies in its intricate mech customization, tactical gameplay, challenging difficulty, engaging storytelling, online multiplayer options, aesthetic design, and its ability to cater to a dedicated niche audience of mech and sci-fi enthusiasts. These elements come together to create a gaming experience that is both unique and rewarding for those who enjoy the intricacies of mecha combat and customization.

Can The Steam Deck Run Ratchet & Clank Rift Apart?

Ratchet and Clank Rift Apart brings one of PlayStation’s best franchises to the PC. Of course it’ll be great to see this run on a powerful PC at 4K with Ray Tracing. But we’re here to see how the Steam Deck handles Ratchet and Clank Rift Apart

The Steam Deck, being a handheld gaming device that aims to provide a PC gaming experience, faces several challenges in achieving optimal performance for PC games. One of the main hurdles is hardware limitations. While the Steam Deck boasts impressive specifications, such as a custom AMD APU, it still falls short of the raw power and capabilities of high-end gaming PCs. This means that some demanding AAA titles might require graphical compromises or lower framerates to run smoothly on the device. Additionally, managing thermal performance in a handheld form factor is challenging, as intense gaming sessions can generate significant heat, potentially impacting overall performance over extended periods. Another obstacle is game optimization; PC games are not always designed with handheld devices in mind, leading to potential compatibility issues or inefficient resource utilization. Furthermore, the wide variety of hardware configurations on PC presents a challenge for game developers to ensure consistent performance across all devices. Despite these challenges, the Steam Deck’s promising hardware and Valve’s dedication to fine-tuning the user experience could lead to significant strides in handheld PC gaming, making it an exciting prospect for gamers seeking a portable gaming solution.

Why are Boomer Shooters so popular?

Boomer Shooters are popular these days, but what exactly are they?! And what are some good examples of a boomer shooter? I give you my thoughts and share some boomer shooters that I am playing lately!

GAMES SHOWN:
Project Warlock
Ion Fury
Severed Steel
Turbo Overkill
Warhammer 40,000: Boltgun
Forgive Me Father
DUSK
Prodeus
Far Cry 3: Blood Dragon

Platforming games shown: Broforce, A Robot Named Fight!, Battle Princess Madelyn & ATOMIK: RunGunJumpGun

Video Transcription:

– [Metal Jesus] So what the heck is a boomer shooter? Hey, guys. Metal Jesus here. And today, I’m back with a video that was prompted by a comment that I made, oh, about a month ago, when I was reviewing a bunch of games, and I mentioned that I was playing a boomer shooter. And that comment was really interesting because it got three responses. Some people were like, “Man, that’s a stupid name! “I hate it!” Other people were like, “Oh, I love those type of games!” And the third response was, “What’s a boomer shooter?” And that’s why I wanted to do this video. I wanna talk about boomer shooters, and also, share with you some of the games that I’ve been playing in that genre. Now, when it comes to the name boomer shooter, I get the annoyance. When I first heard it, I was like, “Boomer? “That means a baby boomer.” And isn’t that, like, somebody who’s in their 60s or 70s? I mean, that’s not me, you know? That wouldn’t be somebody who’d be gaming in the ’90s. But after I thought about it, I was like, “Well, it’s kind of a term “of endearment a little bit.” You know what I mean? I don’t think that there’s any sort of negativity implied in that term. Also, it kind of reminds me of terms like Metroidvania, also, shmup, right? People say shmup when they’re talking about arcade-style shoot ’em ups. Basically, you instantly know what those games are about. The term boomer shooter is applied to, specifically, newer first-person shooter games that are designed to look and play like a 1990s-era game, such as “Wolfenstein 3D,” the original “DOOM,” “Quake,” “Duke Nukem,” et cetera. And I think there are a couple reasons why these games are starting to get popular, the most obvious being that first-person shooters have gotten way more sophisticated over the decades. You know, AAA games today, they’re definitely showcases for the latest technology. There’s a real focus on inching closer to reality so that, you know, the games have amazing lighting and physics and animation and all that really cool stuff, but there’s something to be said for that classic gaming experience, you know? Something that’s simpler, faster, less complicated, and, you know, a lot easier to jump into. And games were simpler when it comes to the story back then. You know, they were much more pick-up-and-play. And the other reason is that these smaller retro-style shooters can be made with a much smaller team, and also, I assume, you know, leaner budgets. And if you think about it, other gaming genres have also experienced a move towards this older retro style as well. Over the last five or 10 years, we’ve definitely seen a lot of kind of smaller indie games that look more like 8-bit and 16-bit platforming games, which typically are made by developers that have much smaller teams than you would normally see on a AAA game. With that said, here are a few boomer shooters that I’ve been playing lately. I’m gonna start with “Turbo Overkill.” And, wow, this game is cool. I mean, really cool. This is a cyberpunk shooter that has some excellent 3D graphics, and as you can see here, it is super fast, and it controls extremely well. You play as Johnny Turbo who is trying to destroy this rogue AI that’s taken over his city. And your character has this chainsaw that is built into his leg. And so what you can do, is you can slide with this and activate the chainsaw mechanic that essentially functions almost like an instant kill for anybody who’s directly in your path. It never gets old. It’s really fun. Basically, the game runs almost like a souped-up PlayStation 1-era game, but then it adds in these real-time lighting and effects. It’s a really awesome game. I like it a lot. All right, next up is “Warhammer 40,000: Boltgun.” When this was first announced, I was like, “What? “They’re doing a boomer shooter “in the ‘Warhammer’ franchise? “This is gonna be pretty cool.” And like you would expect, in this game, you can control a Space Marine that is taking on various Chaos Marines and Chaos demons. Immediately, I noticed that the game is a little bit slower, especially compared to some of the others on the list, and that makes sense because you are a beefy Space Marine, and honestly, it just makes you feel more badass, more tough. The level design here is excellent. It’s a little bit futuristic but it’s also got this gothic thing going on. That said, the levels can be a little bit confusing. You tend to get turned around a lot. Now, that’s primarily because the levels are definitely bigger than some of the other games on this list. Shooting feels really good. Things blow up and splatter just really well. This game also has a chainsaw ability. It’s like a chainsaw jump at an enemy. Essentially, you just leap across, and you’ll do an instant kill. It never gets old. And there’s a good amount of enemy variety here. It feels a little bit more creative than some of the other games on this list. However, things do tend to feel a little bit monotonous after a while. I kind of wish there was a little bit more depth to this game. I know that’s probably not the point, but I was feeling it after a while. I mean, don’t get me wrong here, it’s a run-and-gun first-person shooter, but after a couple levels, yeah, you’ll start to kind of get numb to it all. However, it’s a really well-made boomer shooter and definitely worth your time. Next up is, “Forgive Me Father.” Kind of an unusual name for a game, don’t you think? In this one, you play as a priest that’s going around and just killing a bunch of undead bad guys. And as you can see here, it’s got its own kind of graphical style to it. Has some really nice graphical touches too, by the way. It’s got, you know, some nice real-time lighting. And it runs really smoothly too, even with all the graphical detail just cranked way up. And now that I think about it, that’s really one of the requirements of a modern boomer shooter, don’t you think? You know, we expect these games to run really well, high frame rate because the action is just go, go, go. I don’t think we would really tolerate a modern boomer shooter that had like sub-30 frames per second. I don’t think it would work. Now, I wanna warn you that this game can be pretty difficult, especially when it locks you in a room, and then suddenly you are battling wave after wave of bad guys, often with zero cover and limited health and ammo. You basically just need to try to survive. But it’s really cool, very unique. Definitely check it out. “DUSK” is a game that comes up a lot when you go online, and you look at a list of boomer shooters. This is a very popular game, and what I dig about it is that it’s meant to look and play like a PlayStation 1-era, or maybe even like a 486-era first-person shooter, and they nailed it. As you can see here, the game features full 3D polygon graphics, and the sense of speed and the control here is just perfect.

– [Duskdude] Kill him.

– [Metal Jesus] I like how in the advanced settings you can go in and dial up or down the pixelation. For instance, you can make this game look like Grandpa’s old 386 computer. That’s hilarious. Or even like a Game Boy. I thought that was awesome. And I don’t think there’s any real reason to do that, other than it’s really cool that they even give you that option. Another standout feature with this game is the level design, almost more than any other game on this list. I was really surprised how the levels twist and turn and you never know what to expect. Sometimes, you’ll go down this massive rabbit hole, almost literally, into a whole other section of the level. It looks very simple when you see this gameplay footage, but trust me, when you’re playing it, it’s really interesting to explore. So it’s very understandable why “DUSK” is a fan favorite, especially in this genre. If you haven’t played it, you should definitely check it out. Next up is a game I discovered, and it came out fairly recently, it is called “Prodeus.” And this game is truly excellent. It feels like a throwback to “Quake,” in both its feel and its design. And like so many of these other games, I like how it mixes in the retro-style graphics, but with little modern touches of like, say, the real-time lighting and effects. It’s a nice balance because you know that you’re playing something kinda retro-inspired, but then it’s taking advantage of those things that modern computers and consoles can give you. A little interesting fact about this game is that the developers of this also worked on “Singularity” back during the Xbox 360 era. I love that game so much, and I was excited to go, “Wow, this is what they’re doing today.” They also had their hand in the making of “BioShock Infinite,” “Call of Duty: Black Ops 1 & 2,” and a bunch more. So you can tell that they understand what makes a really good first-person shooter, and they applied it to this one. Now, if you’ve been playing these games for a while, you know that over-the-top gore is kind of one of the trademarks of this genre. I mean, really going all the way back to the original “DOOM.” And this game absolutely embraces that. This is probably the goriest game in this video, and I love it. It’s so completely over-the-top and disgusting and wet. It’s the only way I can really describe that. I mean, but again, it’s so much fun. You just got a smile on your face the whole time. I also feel like I should mention “Far Cry 3: Blood Dragon” because, and correct me if I’m wrong, but this game feels like it was the one that kind of kicked off this boomer shooter, I don’t know, trend or revival. I mean, don’t you think? Basically, this is a re-skinning of the already excellent “Far Cry 3.” It’s a love letter to kinda 16-bit gaming era and also, ’80s sci-fi action movies. Also, I noticed that the main character that you play in this game sounds an awful lot like Reese from the “Terminator” movie, right?

– [Rex] Lieutenant, just who the hell are we taking down?

– [Spider] Couldn’t tell you, Sergeant. But Black Sector? That could only mean a handful of outfits.

– [Rex] All of them bad news, Spider.

– [Metal Jesus] I also love the graphics in this game and the neon design that they use, plus it’s got a synth-wave soundtrack that you could listen to on its own. Now, I don’t know if this would technically be called a boomer shooter because, at its heart, it’s still a modern first-person shooter, just like “Far Cry 3.” I mean, it almost plays exactly like that. So I’m not saying that’s necessarily a bad thing, but I could see, looking at this game now, playing it now, it doesn’t really play that retro, you know what I mean? Because you’ve got elements of stealth in here, plus the level design is very complex. You’ve got a lot of advanced mechanics from modern shooters in here that almost makes it feel like it’s not really a boomer shooter. But I don’t know. I’d love to know what you guys think. And I can’t not mention the story cinematics in this game. They are excellent. They are hilariously low… Not low-budget, but just retro-inspired. It’s almost like they ripped them off straight from like a Sega CD game. And while I really like “Blood Dragon,” I’d be curious to know down in the comments if you guys think it’s actually a true Boomer shooter or not. And guys, obviously, this is just the tip of the iceberg when it comes to boomer shooters. There are a bunch of them that are already out, and more of them are even coming. You know, when you look at Steam, and you go into the boomer shooter category, I’m amazed at how many are coming soon. So it’s definitely a subgenre that is gaining traction and popularity. But I would love to know what you guys think about the boomer shooter craze. Is it something that you partake in? Is it something that you are enjoying, or you’re like, “Nah, leave it in the ’90s”? But something tells me if you’re watching my channel, you probably love them. But anyways, guys, as always, I wanna thank you for watching my channel. Thank you for subscribing, and take care.

Crusader: No Remorse Retrospective (PC Game) | Nonstop Eargasmic Action

Voidbrand – I ramble about Crusader: No Remorse, another game from my childhood, sort of. You play as the Captain, a Silencer who formerly worked for the WEC (World Economic Consortium). Your team is wiped out by a WEC mech for refusing to kill civilians, so what do you do? Throw your lot in with the Resistance, and begin your “crusade” to dismantle the WEC with No Remorse! An excellent isometric action game with controls that can be pretty frustrating, but does the game hold up? The soundtrack certainly does.

Another Crusader retrospective/review where I continue to ramble about my experiences and thoughts about the Crusader series.