How Much my Game Made After 3 Months on PlayDate

Here’s a recap of how the launch of my indie dice deckbuilding roguelike for the playdate has made after 3 months. Go check the game out!!! Catalog – https://play.date/games/ribbit-rogue/ The PlayDate handheld is the little yellow gadget that looks like it escaped from a 1980s science fair and crash-landed in a minimalist design studio. With […]
Ranking Every Game I Worked On at Electronic Arts

Square Pegs – I had a lot of fun recounting my timeline a couple months ago where I told you about when I started to when I finished working in the game industry. Today, I wanted to carry that forward but do things a smidge differently, and rank every game I ever worked on.
As a Switch developer I’m disappointed with the new OLED Model… | MVG
Modern Vintage Gamer – As a developer of Nintendo Switch games im a little concerned about the direction Nintendo is taking with the new Nintendo Switch OLED Model. So lets talk about it in a new episode.
How Prey’s Mind-Bending Opening Level Was Designed | Noclip
Noclip – We talk to the developers at Arkane Austin about the design of the opening 30 minutes of Prey.
How Prince of Persia Defeated Apple II’s Memory Limitations | War Stories | Ars Technica
Ars Technica – For today’s episode of War Stories, Ars Technica sat down with Prince of Persia creator Jordan Mechner to learn about the challenges he faced while bringing his ambitious vision for the game to life. As the 1980’s wound down, Mechner found himself fighting against not only the limitations of the Apple II hardware but […]