Vic Tokai was the game company equivalent of that weird kid in school who brought sushi for lunch before it was cool and insisted his Tamagotchi was haunted. A Japanese telecommunications company-turned-video game developer, Vic Tokai had no business making games—but did it anyway with glorious, semi-coherent flair. They gave us titles like Clash at Demonhead—a game that sounds like it was named by a 14-year-old metalhead on a caffeine bender—and Decap Attack, which stars a mummy who throws his face at people. Their motto may as well have been “Sure, why not?” because their games never asked if something should be done, only if it could be weird enough to release on a Tuesday.
Despite their modest catalog, Vic Tokai developed a cult following among players who liked their platformers with a side of narrative whiplash and accidental surrealism. One minute you’re saving the world from a nuclear apocalypse, the next you’re a mulleted cyborg making wisecracks in between elevator rides. Vic Tokai didn’t care about things like consistency or genre boundaries—they were too busy sprinkling cryptic humor and questionable translation choices like confetti on a broken carousel. In the end, they didn’t just make games; they made fever dreams with a title screen.