How Working Within Limits Made Me a Better Game Dev

How Working Within Limits Made Me a Better Game Dev

Programming a modern video game is a bit like trying to build a rocket ship while riding a unicycle through a minefield—blindfolded—while the marketing team shouts, “Can it be done by Friday?” From the developer’s perspective, every feature request feels like a new level of Jumanji. You fix a bug in the physics engine and […]