Arcade Game bootlegging was rampant in 80s and 90s with many arcade manufacturers including Capcom in the firing line with their CPS1 arcade hardware. But Capcom learned from their mistakes and the CPS2 hardware from 1993 to 2007 – long past its end of life – became impossible to crack. This is the story of how Capcom kept bootleggers away from the CPS2 arcade hardware for over 15 years and how different individuals eventually lead to the ultimate defeat of the encryption.
Kelsey Lewin – Alright, you’ve been asking for it…here it is! The game room tour! The audio in the beginning is not great as I ended up having to use the camera mic, but beyond that it should be okay so bear with it! I had some fun going through my collection and trying to find the interesting stuff. Hope you enjoy — and look forward to more history stuff soon!
The Castlevania Collection just came out and I am so excited to have so many of my childhood favorites on one collection for only $20. Watch me play several classics and see how far I can get. One thing is for certain, the games are still challenging! Make sure to subscribe! http://bit.ly/2Gkxwxe
In this recurring series, we’ll be taking a look at a variety of films that had historically troubled productions or controversial problems in making it to the big screen. Some were massive hits despite their problems, while others died a slow box office death. Regardless of where they ended up, we have to ask the question: WTF happened to this movie?
This episode we dive into the tumultuous production of Superman II, which saw director Richard Donner fired and replaced by Richard Lester, which caused a series of massive changes that disrupted Donner’s original vision for the film. Decades later, The “Donner Cut” would be released and more light was shed on what went down during production.