Tag Archives: Hidden gems

10 GAMECUBE games I WANT on SWITCH – Come On, Nintendo!

Now that we know emulation is possible on Switch, here are 10 GAMECUBE games I WANT on SWITCH – Come On, Nintendo!

GAMES MENTIONED:
Eternal Darkness: Sanity’s Requiem
Gotcha Force
Geist
Star Wars Rogue Leader: Rogue Squadron II
Paper Mario The Thousand-Year Door
Metroid Prime 1 & 2
Baten Kaitos: Eternal Wings and the Lost Ocean
Fire Emblem Path of Radiance
Metal Gear Solid: The Twin Snakes

 

Commodore 64 Hidden Gems (they play on the C64 Mini too!)

11 Hidden gems for your Commodore 64!
C64 Full Size Maxi: https://thec64.com
TheC64 FB Group: https://www.facebook.com/groups/209280506324242/
C64/128 Group: https://www.facebook.com/groups/commodoresixtyfour/

GAMES SHOWN:
Heavenbound
Mr. Robot and his Robot Factory
Park Patrol
Parallax
Battle Through Time
Law Of The West
Hard Hat Mack
Killerwatt
Montezuma’s Revenge
Neutral Zone
Spider and the Fly

** DISCLAIMER: The C64 “Maxi” was sent to me for review, however all of the opinions are my own **

Gameboy Gems 💎

Games Shown:

steel empire
the king of fighters ex
the king of fighters 2 ex howling blood
astro boy
metal slug advance
bubble bobble old & new
mr. driller 2
klonoa 2 Gradius galaxys
Gunstar super heroes
alien hominid
komami krazy racers
iridion II
wade hixions counter punch
lady sia
scurge the hive
blender bros,drill dozer
tang tang
ct special forces
ct special forces 2,back 2 the trenches
super ghouls & ghost,advance
advance guardian heroes
cima the enemy
real heroes billy blazes
a sound of thunder
boulder dash ex
moble suit gundam battle assault

gameboy color
azure dreams
project s-11
Wendy Every witch way
Xtreme sports
sabrina spooked
sabrina zapped
bionic commando elite forces alone on the dark new nightmare
mr. driller
Magical Chase
Megaman Xtreme
Megaman Xtreme 2
Metal Gear Solid Ghost Babel
Dragons lair
Hands of Time
street fighter alpha
Classic Bubble bobble
lufia & the fortress of doom

A Hidden Masterpiece! – The History of Beyond Good and Evil

The mid-2000s were a formative period for Ubisoft. New studios joined its repertoire and bolstered its stature as an international brand. Old studios came into their own with classic series that would define the generation. And series that would come to be classics in the next generation were slowly being cultivated for their future stardom.

Yet to many gamers, nothing defined this era of Ubisoft more than Beyond Good & Evil. The culmination of nearly four years of work at Ubisoft Montpellier to craft the ultimate action-adventure game, Beyond cast players as Jade, an investigative reporter tasked with uncovering a conspiracy that threatens her homeworld’s future, and repelling the machinations of a dastardly alien threat. While parts of its varied design evoked comparisons to Zelda and Ratchet & Clank, the whole of the experience was unlike anything else before it; an epic journey that balanced eccentricity and seriousness with considerable finesse, and proved emotionally affecting like few other games in its genre.

Yet when it came to sales, it was a considerable disappointment, with only a modicum of copies finding their way into people’s hands. And while this wouldn’t stop Ubisoft from producing a sequel, the company would nonetheless go on to spend more than a decade trying to get it off the ground – hardening the game’s fan base beyond all measure. This is the history of Beyond Good & Evil.

The History of Enslaved: Odyssey to the West

Enslaved: Odyssey to the West. An action-adventure game set within a fantastical post-apocalypse, Enslaved charmed many people with its exciting combat and heartfelt story, but sold well under what most games of its genre typically boast upon its release, resulting in it quickly slipping under the radar for most mainstream gamers. Yet its development – which saw several famous Hollywood figures team up with Ninja Theory – served as an invaluable learning experience for the studio, teaching its staff lifelong lessons on how to engage players using narrative and gameplay in tandem, as well as how to craft deep and emotionally fulfilling characters within the medium’s limitations. It helped its creators transition from being a good video game developer, to a great one, and set them up to eventually become even better with its subsequent endeavors.

Sometimes, the destination is the most important part of video game development – while other times, the journey is paramount. With Ninja Theory’s third project, the latter proved more true than anything else.

This is the history of Enslaved: Odyssey to the West.