Tag Archives: PS5

Armored Core 6: Fires of Rubicon Review

Armored Core 6: Fires of Rubicon’s stellar customization options feed into its excellent mecha combat, and the result is challenging combat puzzles that kept my attention all the way through its 15-hour campaign and beyond. It’s let down by a dull story, but lands direct hits where it counts. Armored Core 6: Fires of Rubicon review by Mitchell Saltzman on PlayStation 5. Also available on PlayStation 4, Xbox, and PC.

The Armored Core series of games holds a unique appeal for a variety of reasons, making it a beloved franchise among gamers, especially those who enjoy mecha combat and customization-driven gameplay. Here are some of the key factors that contribute to the series’ appeal:

  1. Mech Customization: One of the standout features of the Armored Core series is the deep and intricate mech customization system. Players have the freedom to build and modify their mechs (known as Armored Cores) with an extensive range of parts, weapons, and equipment. This level of customization allows players to create truly unique machines tailored to their preferred playstyle, strategy, and aesthetic preferences.
  2. Tactical Gameplay: Armored Core games often emphasize strategic gameplay and tactical decision-making. The battles are not just about raw firepower; players need to consider factors like terrain, positioning, weapon loadouts, and defensive capabilities. This adds a layer of depth and complexity to the combat, appealing to gamers who enjoy thought-provoking challenges.
  3. Challenging Difficulty: The series is known for its challenging difficulty, which attracts players who seek a rewarding and engaging experience. Mastering the intricacies of combat mechanics, optimizing loadouts, and learning to adapt to various opponents provides a sense of accomplishment as players progress through the game.
  4. Engaging Storytelling: While the focus is primarily on mech combat and customization, the Armored Core series often incorporates intriguing and immersive narratives. The games explore futuristic dystopian worlds, corporate intrigue, and the ethical dilemmas surrounding the use of powerful mechs. This adds a layer of depth to the experience and keeps players invested in the game world.
  5. Online Multiplayer: Several installments of the series feature online multiplayer modes, allowing players to pit their custom-built mechs against others in intense battles. The competitive aspect enhances replayability and provides an opportunity for players to showcase their unique creations and combat strategies.
  6. Aesthetic Design: The design of the mechs, environments, and overall visual style of the Armored Core series has a strong appeal to fans of futuristic and sci-fi aesthetics. The attention to detail in mech design and the portrayal of futuristic landscapes contribute to the overall immersive experience.
  7. Evolution of Technology: The series spans multiple generations of gaming platforms, showcasing the evolution of technology and graphics capabilities. This evolution allows players to see how the franchise has grown over time while experiencing advancements in gameplay mechanics and visual fidelity.
  8. Niche Appeal: The Armored Core series caters to a specific niche within the gaming community – fans of mecha and sci-fi combat. This focused approach helps the games resonate deeply with players who are passionate about the genre.

In summary, the appeal of the Armored Core series lies in its intricate mech customization, tactical gameplay, challenging difficulty, engaging storytelling, online multiplayer options, aesthetic design, and its ability to cater to a dedicated niche audience of mech and sci-fi enthusiasts. These elements come together to create a gaming experience that is both unique and rewarding for those who enjoy the intricacies of mecha combat and customization.

Everspace 2 Review (PC / Xbox Series / PS5)

Everspace 2 reviewed by Jon Bolding on PC, also available on PlayStation and Xbox. This sequel is pure, distilled video game, all about how its space combat action plays moment to moment rather than whether that makes sense in a game world or fits a complex and nuanced story. The story could be better written, more entertaining, and set in a more original universe, and the missions or enemies could have more variety. But those faults didn’t take away from the main reason you’re there: To play with cool spaceships, tweak weapons into fun and crazy-powerful new combos, and meet new people to blow up.

My PS5 Games So Far (40+ games)

Here is my PlayStation 5 (PS5) game collection so far. Lots of great Triple-A games, lesser known & potential hidden gems.

GAMES SHOWN:
Ghost of Tsushima Director’s Cut
Uncharted Legacy of Thieves Collection
The Last of Us Part 1
Spider-Man Miles Morales
Ratchet & Clank: Rift Apart
God of War Ragnarök
Immortals Fenyx Rising
Demon’s Souls
Returnal
Observer: System Redux
Deathloop
Metro Exodus
Stray
Horizon Forbidden West
Record of Lodoss War: Deedlit in Wonder Labyrinth
Heidelberg 1693
Sturmfront: The Mutant War
SophStar
In Rays of the Light
Severed Steel
Riders Republic
NFS: Unbound
The Quarry
MADiSON
Watch Dogs: Legion
Arcade Paradise
The Smurfs: Mission Vileaf
Chorus
Yurukill: The Calumniation Games
F.I.S.T.
Pac-man World Re-Pac
CrisTales
Atari 50 Anniversary
Guardians of the Galaxy
Hot Wheels Unleashed

Need for Speed Unbound – The DF Tech Review – PS5 vs Xbox Series X/S – Criterion is BACK!

t’s been many years since the legendary Criterion delivered a new Need for Speed game, but the studio is back with NFS Unbound and… it’s really impressive! In this video, Oliver Mackenzie discusses how the Frostbite engine is deployed on this title, how it ranks against Criterion’s prior NFS classics – and yes, we get the full lowdown on how PlayStation 5, Xbox Series X and Xbox Series S compare.

God of War (2018) Full Story Recap – Watch before playing God of War Ragnarök!

2018’s God of War packed a lot of story into its 20 hour campaign. Not only did it have the Herculean task of reinventing the franchise’s central anti-hero, Kratos, but it had a whole new world of myths and legends to introduce. Whether you played the original back in 2018 and want a story recap, or you’re just jumping in to prep yourself for God of War Ragnarok, let’s break down the story so far.

In the above video, we break down and recap the full story of Sony Santa Monica’s God of War (2018). The video goes through the story beats of the 20-hour campaign, from Kratos and Atreus’s journey to the highest peak in the Nine Realms through to their encounters with the many gods and monsters.

Was Generation 6 The APEX Of Video Games? | PlayStation 5 VS Dreamcast…?

On today’s episode of Gaming Off The Grid, we discuss generation 6 of video games and compare them to the newest generation. The PlayStation 5 is now officially older then the Sega Dreamcast and it really got us thinking… Do you agree Generation 6 was the APEX of video games? Gaming Off The Grid

Breaking and Making Assassins Creed Valhalla | Walking the Walk | Long Review Series Part 1 of 4

Walking the Walk Assassins Creed Valhalla is Karak’s way of walking through a game and finding elements that help make the world and what in that world is done well.

Make it or break it, the AC games are huge open worlds so this is Part 1 critique Making and Breaking Assassins Creed Valhalla – Walking the Walk Critique Series will walk through valhalla with ACG and discuss what makes good games, the art, the design, the technical elements, the open world design, color use, and more.