🎮 Games Dorian Hart Worked On
🧙♂️ Ultima Underworld II: Labyrinth of Worlds (1993)
Dorian’s journey began with this immersive dungeon crawler. It was like D&D, but your party was just you, and the dungeon was a maze designed by someone who hated you.
🤖 System Shock (1994)
A pioneering first-person shooter where you battled a rogue AI named SHODAN. It was like arguing with your smart toaster, but the toaster had lasers and a god complex.
🚀 Terra Nova: Strike Force Centauri (1996)
As the lead designer, Dorian crafted this tactical shooter with powered armor suits. Think of it as “Mechs Gone Wild,” but with more strategy and fewer spring breaks.
🕵️ Thief: The Dark Project (1998)
Dorian helped design this stealth game where you played as a master thief. It taught players that the best way to deal with guards was to hide in shadows and hope they had poor peripheral vision.
🧟 System Shock 2 (1999)
He returned to the world of rogue AIs and added zombies to the mix. Because nothing says “fun” like being chased by undead cyborgs in zero gravity.
🦸 Freedom Force vs. The 3rd Reich (2005)
Dorian co-led the design of this superhero strategy game. It was like a comic book come to life, complete with over-the-top villains and heroes who shouted their attack names.
🃏 Card Hunter (2013)
Combining tabletop RPGs with collectible card games, Dorian helped create this love letter to nerd culture. It was like playing D&D with cards, minus the snack crumbs on your character sheet.