Tag Archives: Xbox 360

The Rise and Fall of Prince of Persia

In 1989, young college graduate Jordan Mechner introduced a 2D platformer called Prince of Persia to the world. Platformers were all the rage during the 80s, yet Mechner’s set itself apart from its contemporaries with its weighty, swashbuckling action, and incredibly smooth animations – a feat that Mechner had achieved by rotoscoping his family and friends into sprites.
After a decade of enhanced ports and a strong sequel, the series would fall into an abyss following a misstep into the third dimension. Yet just when all seemed lost, Ubisoft’s young, Montreal-based studio would step in and transform the series into a modern classic, implementing a gameplay mechanic now as iconic as the franchise itself in the process.
Prince of Persia’s new heroes would continue to nurture it for many years after – until finally, after bringing it to the silver screen, the decision was made to put it on hold. The series’ spark had seemingly vanished – but the mark it had left on the industry and gamers worldwide would still remain.
This is the rise and fall of Prince of Persia.

Xbox 360 exclusive shmups games (shoot ’em ups)

Sorry for the delay in this one everyone. I’ve been working on this one on and off since last year, and I kept finding things I wanted to improve on everytime I sat down to edit it. This video is for my friend Kyle and you better enjoy it dude 😆 The x-box 360 is definitely not my favorite console but it has definitely won my respect over the years with a outstanding library of games. The Guru of the shmups genre Studio mud prints can be found here: https://www.youtube.com/user/Serraxor

Tragically Cancelled – Investigating StarCraft: Ghost

It had been four years since Blizzard released StarCraft, and its expansion, Brood War for the PC. The science fiction-themed real-time strategy game proved to be a critical and commercial smash upon its release in 1998, drawing in millions of players around the globe to battle for the fate of humanity – or rather, the “Terrans” – in the game’s riveting single-player campaign, and trade wits in its competitive multiplayer mode. It was a revelation for both casual and professional fans of the genre – and they wanted more.

Their wishes would be answered when Blizzard and Nihilistic Software would reveal StarCraft: Ghost, an action-stealth game set in the StarCraft universe, for home consoles. Centered on Nova, a powerful and deadly psionic warrior, Ghost quickly became a highly anticipated game due to its ambitious and varied combat system, and for offering a novel new way to experience a beloved universe.

However, despite a strong initial showing, Ghost would spend the next several years fighting for its life. Revisions, delays, and a change in development studio would push the game further and further into the periphery – before disappearing entirely. Ghost would become its very own namesake; always up in the air in the sea of possibility, but never tangible. And yet from its corpse, Nova would survive, slowly becoming one of the StarCraft universe’s biggest characters thanks to a litany of multimedia appearances.

This is the story of StarCraft: Ghost.