Classic 1999 interview with Tribes 1 & 2 developer Dynamix with Drunken Master Paul. Hear behind the scenes stories, audience call-in questions and PC LAN parties. Download the MP3 version along with other podcast episodes here: MJR Patreon: http://www.Patreon.com/MetalJesusRocks
Descenders is extreme downhill freeriding for the modern era, with procedurally generated worlds, and where mistakes have real consequences. Will you lead your team to glory and become the next legendary Descender?
Despite being permitted in the city, very few thinbloods survive any length of time. With little understanding of what they are or the rules of Kindred society, they face a struggle to simply exist in a city carved up by established political factions. How will you fit on the grander stage of Kindred society? Website: https://bloodlines2.com/
In 1989, young college graduate Jordan Mechner introduced a 2D platformer called Prince of Persia to the world. Platformers were all the rage during the 80s, yet Mechner’s set itself apart from its contemporaries with its weighty, swashbuckling action, and incredibly smooth animations – a feat that Mechner had achieved by rotoscoping his family and friends into sprites. After a decade of enhanced ports and a strong sequel, the series would fall into an abyss following a misstep into the third dimension. Yet just when all seemed lost, Ubisoft’s young, Montreal-based studio would step in and transform the series into a modern classic, implementing a gameplay mechanic now as iconic as the franchise itself in the process. Prince of Persia’s new heroes would continue to nurture it for many years after – until finally, after bringing it to the silver screen, the decision was made to put it on hold. The series’ spark had seemingly vanished – but the mark it had left on the industry and gamers worldwide would still remain. This is the rise and fall of Prince of Persia.