Tag Archives: N64

N64 HDMI Shoot-Out: EON, RetroTink2, Hyperkin & UltraHDMI – Which is right for you?

EON Super 64: https://castlemaniagames.com
RetroTINK: http://www.retrotink.com
Hyerkin 3-in-1: https://amzn.to/2Lsf1Le
UltraHDMI – https://www.game-tech.us


Hey guys, Metal Jesus here. Now, if you are a fan of the Nintendo 64 looking for a solution to connect it to an HD television, well, you are in luck, because in this video I’m gonna review and compare side-by-side four different solutions at four different price points, and I think you’re gonna be surprised with the results. Let’s take a look.

Like I mentioned, we’re gonna take a look at four separate solutions for getting upgraded video for your N64. One of those is the Hyperkin 3-in-1 HD cable, which just happens to be the cheapest at $29.99 Now, it’s called the 3-in-1 because Hyperkin makes this cable not only for the N64, but also the GameCube and the Super Nintendo. The Hyperkin cable does require external power, but one of its cool features is this aspect ratio button right here. You can easily switch between four by three and 16 by nine.
We’re also gonna take a look at the RetroTINK-2X. This is an excellent upscaler that I have reviewed on my channel before. It’s very versatile and it comes in at $99. This device will give you a ton of flexibility in your game room. So for instance, you can upscale with a composite video, component video, and also S-video.
Then we’re gonna take a look at the EON Super 64. This is a brand new solution for the N64 and it’s coming in at $150. This device is brought to you by the same people who brought out the excellent GameCube adapter just a couple years ago. What’s interesting about this is that they’re able to pull it off without requiring an external power cable. It’s literally just plug-and-play. And this company cares about how these devices look when plugged into the console. Their goal is to make ’em look like they actually came out when the console was new. So that’s why it’s injected-molded and designed to look the way it is.
And of course we have to take a look at the UltraHDMI mod. Now, pricing that is a little bit trickier because the kit comes in at around $165, but you still need to install it on the inside of your N64. If you have soldering skills, you’re gonna save some money. If you don’t, you’re gonna have to pay somebody to do it and these typically go anywhere for 350, 400, sometimes even $500 online.

For this comparison shootout I have a stack of Nintendo 64 games, nine of ’em in total, and I tried to pick across the gamut of styles. So we have some first-person shooters. We have some racing games. We have some 2D games as well, which will show off how the smoothing works. And we’re gonna basically compare those across each of these different solutions. So let’s get started.

The first game we’re gonna take a look at is, of course, the classic, GoldenEye 007, and we’re taking a look at the Hyperkin solution right here. This Hyperkin cable is outputting video at 720p at 60 frames per second, and as you can see here, it looks fine, although it’s definitely not sharp. But let’s go ahead and switch over to the RetroTINK. Now this is outputting at, well, it has a couple different options here. You can either do 480i or 480p, depending on the button you press, but in this scenario I’ve connected it via the S-video cable that you can get for the N64. And here they are side-by-side. As you can see the Hyperkin cable is definitely darker. I’m not sure why that is, but in this scenario here I think the RetroTINK definitely comes out on top. And keep in mind the RetroTINK is connected via an S-video cable. So I know some of you are cringing at my GoldenEye skills here, and yeah, I apologize for that. I didn’t play this came when it first came out, and so for me to go back and play it today, it’s definitely kinda clunky with its controls. I should also mention that I’m running the RetroTINK with smoothing turned on. Now, that’s an option that you can turn on or turn off, but I have it on here. Let’s go ahead and take a look at the EON Super 64, which I also am running with smoothing turned on with that device. And as you can see, I think both of these, the RetroTINK and also the EON, look very, very similar. And now let’s go ahead and bring in all three cables. So we have the Hyperkin, the RetroTINK, and also the EON. And I do think that the EON or the RetroTINK, those look pretty acceptable. And then the Hyperkin, as you can see here, maybe it’s kinda hard to tell on YouTube, but the colors are just a little bit off. They don’t look quite right. Let’s go ahead and jump over to the second level, and we’re starting with the Hyperkin cable here. And then now let’s bring over the RetroTINK. And again, remember that the RetroTINK in this scenario has smoothing turned on. And then for fun let’s go ahead and bring in footage from the UltraHDMI mod. And as you can see here, it is just glorious how sharp it is. Now, one thing to know about the UltraHDMI is that it has a bunch of options built into it and you can actually specify the exact resolution that you wanna output to. So in this case I did choose the highest, which is 1080p.

Now let’s go ahead and check out Cruis’n USA, a fun little racing game on the N64. And we’re starting with the UltraHDMI. I just picked it because, randomness, I guess. But again, it looks great here. It is outputting at 1080p. Now let’s go ahead and switch over to the Hyperkin. And immediately you see that the colors are just not quite right. Not terrible, but if you’re looking for accuracy, this is probably not going to be it. But again, keep in mind this cable is only $30, compared to the UltraHDMI, which can be hundreds. Now let’s go ahead and bring in footage of the EON Super 64. And let’s go ahead and put that right next to the UltraHDMI. And so again, this is very different styles of video here, where the UltraHDMI is of course modded inside the N64 itself, where the EON is taking S-video and then outputting that to HDMI. But as you can see, the colors are definitely closer. And then let’s go ahead and bring in the RetroTINK. And again, when you compare all four of these together, well, I definitely think the RetroTINK and the EON are very, very close, almost identical.

Now let’s go ahead and take a look at Quake 2. And Quake 2 is a really good game to test with because it has a demo that runs when you first fire it up. So in theory, all the footage should be exactly the same. We’re starting with the UltraHDMI footage, but let’s go ahead and bring on the EON Super 64 and compare those two side-by-side. Keep in mind that I have the smoothing button turned on for that. Let’s go ahead, add in the RetroTINK footage, also with smoothing turned on. And then finally the Hyperkin cable. And the think I keep coming back with that Hyperkin cable is just that the colors don’t look quite right and I don’t know why it’s so dark. It’s almost too dark.

Now let’s go ahead and take a look at Resident Evil 2. And the reason why we would wanna take a look at this game is because it changes resolutions all the time while you’re playing it, and that changing of resolutions can really mess with upscalers. And so this is a good test for that, although we’re starting off with the UltraHDMI. And what you’ll notice is that, when you go into the menu, there isn’t a delay whatsoever with the UltraHDMI. It literally just goes into the menu. You can go into the map. You can go into the file system and then back again, and it’s just flawless. And then here is the EON Super 64 footage. Now I expect there to be a bigger delay when you go into the menu with this device, but as you can see, it flickers a little bit, but it goes in pretty quick, and then you can go right back out and you’re into the game. Yes, there’s a little bit of a delay, but honestly, it’s not bad at all. And then here is the Hyperkin cable, and we go into the menu here, and yeah, it flickers for maybe a second, kinda wiggles a little bit as it adjusts its resolution, but yeah, it works just fine. There’s no long delay or anything like that. You can definitely play this game with either of these cables. And it’s the same thing with the RetroTINK, actually.

Now let’s go ahead and check out something a little different. This is Pokemon Puzzle League. On the left we have the EON and on the right we have the RetroTINK. And as you can see they are almost identical. I have to admit this is a game that I had not played before this video, and as you can see, it’s a match-three game like so many others that were popular at the time. But this is actually a really fun game. It was fun to capture all of this footage and play through it. I actually started to get pretty good at it, well, at least on Easy mode.

And now let’s go ahead and do a comparison that’s probably not that fair, but here is the Hyperkin compared to the UltraHDMI. Obviously the differences are night and day, as you would expect. And like I said, probably not 100% fair, but it is cool to kinda see the differences side-by-side.

Moving on to Star Wars: Episode I Pod Racer. Oh, my gosh. I love this game. So much fun. And for this one let’s just go ahead and lay them all out side-by-side. So on the left we have the UltraHDMI, next to that the EON, next to that the RetroTINK, and then again, the Hyperkin cable. And I do need to mention that, for this particular game, I had the smoothing turned on for the RetroTINK and turned off for the EON, and I did that to let you guys see the difference between the two, and you can mostly see it in the actual pod itself. Notice that the RetroTINK is definitely a little bit smoother, where on the EON it’s a little bit more jagged. And like many of the other games that we’ve already seen in this video, the UltraHDMI, the EON, and also the RetroTINK, they have very similar colors. They look correct, where the Hyperkin is just a little bit off. It’s not terrible, it’s just not correct, either.
[Announcer] New lap record.

Now let’s go ahead and take a look at another Nintendo 64 classic, and that is Wave Race 64, another game that I absolutely love playing. It’s funny when we do these videos because it gives me an excuse to bust out these cartridges and play through these levels over and over again, which I am never complaining about. And so for this one we’re starting with the Hyperkin cable, and as you guys might expect, again, it’s gonna be a little bit darker. Colors aren’t great, and if we switch over to the RetroTINK and also bring in the EON, you’ll notice that it looks much better. Now, in this scenario I actually have smoothing turned off for both of those, but let’s go ahead and turn on smoothing and then compare the two side-by-side. This is something that I wasn’t 100% sure what people would want to see, because you can make the argument that people wanna see the pixels, but then also the smoothing does look pretty good on both of these. Yes, it softens the image, but I kinda like it. It’s hard to say. I might go back and forth, honestly. And then here is the UltraHDMI, which yeah, that does look pretty glorious.

Now let’s go ahead and take a look at Tony Hawk Pro Skater 2, and this is another game that I get really excited to be able to play when I’m doing these comparison videos because it’s just an example to replay one of my favorite games of all time. And as you can see here, I’m having fun doing the tricks and trying not to wipe out. Like before, we have the UltraHDMI on the left, next to that the EON Super 64, also the RetroTINK next to that, and I do wanna mention that I have smoothing turned on for both of those, and then over on the right-hand side, of course, is the Hyperkin cable.

Yoshi’s Story is a good game to test with because it has a lot of flat 2D sprites. And so for this I wanna demonstrate some of the smoothing techniques of the EON, and also the RetroTINK. And some of the best places to show that are on the menus, so let’s go ahead and jump into the EON Super 64. And this is the menus, where you’re choosing your character and what type of game you wanna play. And this is with smoothing turned off. And then let’s go ahead and turn on smoothing. And that’s pretty obvious. Let’s go ahead and show the RetroTINK doing the same thing. So that’s smoothing turned off. And then smoothing turned on. In the game itself, I think it’s a little bit more difficult to tell. And so you’re gonna see me swapping back and forth here as I play through the game with smoothing turned off, and then turned back on. It’s a nice option and you don’t notice any lag with it turned on or off, either way. So it’s just a preference thing. And then here’s what the game looks like running through the UltraHDMI-modded N64. All right, guys.

Well, that is four different ways of getting HDMI video out of your N64 so that you can connect it to a modern HD television. But the question remains, which one do I recommend you get? Well, I have to say I have no regrets getting that UltraHDMI mod done to my N64. Now, it is tough to get ahold of the kits because they only come out in batches, and when you do get them, well, you have to solder them on, and in my case I actually had to ask a friend to do that. And so it’s definitely a challenge, but I think it is clearly the best way to get the best video out of your N64 that is currently possible. But for most people, I recommend they choose either the EON 64 or the RetroTINK. Now, I do really like how elegant and simple the EON solution is because it doesn’t require any external power, it’s got the built-in smoothing, it is upscaling S-video, and it looks really good. You guys saw all the footage there. However, the RetroTINK is $50 cheaper than that and is more versatile. Now, it does require its own power, but if you have a game room like I do and a bunch of different consoles, it’s incredibly useful because it’ll upscale component, composite, and also S-video. So it’s very useful if you’ve got a bunch of different consoles like I do. So you really have to choose. Do you pay the higher price for the EON or do you want the flexibility of the RetroTINK? It’s a tough call. And then I do think that there is a place for the Hyperkin cables because they are the cheapest, by far. It really just depends on if you are okay with the so-so video quality and the colors being off a little bit. But if you are on a budget, if you don’t have a lot of money to spend and you just want a very simple, cheap solution, well, that could work for you. So it’ll be interesting to know what you guys think down in the comments below, and as always, guys, I wanna thank you for watching my channel. Thank you for subscribing and take care.

At the end here I’d like to do a shout-out to Ryan from castlemaniagames.com. He’s the one who send me the EON Super 64 for review and he’s also a big part of the Seattle retro gaming scene. He runs a really cool website, so definitely check that out if you have a chance. All right, guys, well, I hope you like this video and have a great, great day.

$400 N64 with HDMI?! Is it WORTH IT?!

Play your Nintendo 64 with bit-perfect video and audio on a modern HDTV with the UltraHDMI kit, which captures video as digital RGB, optionally adding processing like scanlines and crop/fill, producing up to 1080p HDMI output. This my review of the kit and whether I think it’s worth the high cost.

More info: https://www.game-tech.us/

** This is not a sponsored or paid review. I purchased the UltraHDMI kit and had Michael Smith of the Seattle Retro Gaming Group install it. The opinions expressed in the video are my own **

Stupidly EXPENSIVE & Rare N64 Games – COMPLETE in BOX!

The Immortal John Hancock shows us the most rare and expensive games for the N64. John owns a complete in box US Nintendo 64 game collection as well as 11,000+ games, making him one of the biggest game collectors in the area!


Snowboard Kids 2
Bomber Man 64 The Second Attack
Super Bowling
Conker’s Bad Fur Day
Worms Armageddon
Transformers Beast Wars: Transmetals
International Superstar Soccer 2000
Stunt Racer 64
ClayFighter: The Sculptor’s Cut

N64 Buying Guide & Top 10 Great Games

Kinsey & Metal Jesus help first time N64 collectors know what consoles, controllers, accessories & top 10 games they need for their collection!

BUY N64 HERE: http://goo.gl/skKckv (Affiliate Link)

Games Shown:
Super Mario 64
Beetle Adventure Racing
Star Wars Episode 1 Racer
Diddy Kong Racing
Super Smash Bros.
Mario Party 2
Zelda: Ocarina of Time / Majora’s Mask
Mischief Makers
Pokemon Snap

Code named Project Reality, the N64’s design was mostly finalized by mid-1995, though Nintendo 64’s launch was delayed until 1996 As part of the fifth generation of gaming, the system competed primarily with the PlayStation and the Sega Saturn. The Nintendo 64 was launched with three games: Super Mario 64 and Pilotwings 64, released worldwide; and Saikyō Habu Shōgi, released only in Japan.

Prototype USA 64DD UPDATE – The Adventure Continues!!

Holy cow! This was way more complicated than I ever expected… oh…and did I mention that 3 more rare blue dev disks showed up after my last video!? Thankfully Tony from @Hard4Games flew from Detroit to Seattle to help me discover what is on my mystery blue disk, whether there was anything on the other 3 disks AND backup the firmware of the drive itself! It’s an epic tale full of mystery, intrigue and excitement!

More info: http://www.64dd.org

Behind the Scenes w/ METAL JESUS ROCKS in Seattle! – H4G

Tony: Had an amazing time in Seattle with Metal Jesus Rocks! For those unaware, he had found an ultra-rare American N64 DD unit. It’s so rare that it’s the only one known to exist. He generously flew me out to shoot a video, show me around Seattle, and ultimately preserve the contents of his discovery. Amazing time. 10/10 would Seattle again!

FOUND: Ultra-Rare Nintendo Prototype N64 Add-On (US Version of 64DD)

In the mid 1990s, Nintendo announced the 64DD disk drive add-on for the N64 for the US market ….but it never came out. Instead the Japanese version of the drive crashed and burned upon release and it took all the hopes of US gamers ever buying one along with it. For almost 20 years it was consider a myth that an actual US retail version exists… until now. I have found a working prototype of the 64DD for the US market AND it contains a developer blue diskette inside of its drive. This unit is unique in many ways and in this video I tell you all the things that make it special…and what happens next…

Front of the Nintendo Prototype 64DD
This is the front of the Nintendo prototype 64DD for the U.S. market. I explain what those labels mean in the video.

Prototype 64DD boots up in English!
The Prototype 64DD boots up in English without a Partner N64 cartridge!

Everything that came from the Craigslist find
This is everything that came from the Craigslist pickup including some cool Japanese released games.

Serial number and label on the bottom of the 64DD Prototype
This is the serial number and label on the bottom of the 64DD prototype. There are several things unusual about it.

Blue developer floppy disk found with prototype 64DD
This is the mysterious blue developer floppy disk found in the prototype 64DD. I hope to discover it’s contents soon!

Video Transcription:
♪ [music] ♪ Hey, guys. I’m the Metal Jesus. Now, I’ve been very fortunate here on my YouTube channel to be able to share with you some amazing game finds in the past. Specifically what comes to mind is when Emilio found that one-of-a kind, ultra-rare, orange halo Xbox at a garage sale. How amazing is that? Now, the thing to know about my area here is that I live in Seattle, specifically the Puget Sound. And in our area, we have a bunch of game development places, like Nintendo of America is here, Microsoft, Valve. We actually have 300 game developers, both big and small, in our area. So, there’s a lot of game development that’s happening. And so, it’s not out of the realm of possibility that you might find something kind of interesting or rare around here. It does happen. Well in this video, I’m going to share with you something that I have recently acquired that is pretty dang rare. Now, that is a Nintendo prototype that they made for our market that never came out. It’s actually for the Nintendo 64 and most people, including me, didn’t even know this thing existed until this week. And, it came with a disk on the inside. And I’m going to have more information about that because that’s also kind of interesting and exciting. So what is the Nintendo 64 Disk Drive, the 64DD, as it was called? A lot of you are kind of wondering what that is. Well, that’s because it never came out here. It only came out in Japan. Now the history of it was that, around 1995 or 96, Nintendo announced that they were going to make a disk drive that would fit on the bottom of the N64 and basically expand that console quite a bit. And what was really cool about it is that they were going to use basically floppy disks that were specific to this machine. And I’m going to show you those in a second. So, it was actually kind of exciting at the time because here is this add on that hopefully will take off, and they had big plans for it. They actually did announce that this thing would come out in the U.S. However, it flopped terribly in Japan. It came out in December 1,1999, so it took awhile to develop, and it just tanked. They only made 10 titles for it, I have a couple of them here I’m going to show you, and it just bombed. And nobody heard anything of a U.S. version at that point. It was pretty much assumed that they never made one, or if they did, it was only developer units. So, along comes this machine right here. So initially, I just assumed this was a development unit because the development units were, while rare, they do exist. They’re out there. And Nintendo created them for a bunch of partners to potentially make games for this device. But when I got home, and I started searching, I couldn’t find any matches to this. And there’s a couple things that are very unique about this. For one, it did not come with a partner cartridge. That’s a development cartridge that you would put in the top of your N64 that would then boot up the drive. What’s really interesting about this one, it doesn’t need it. It actually…you just turn on the N64 with it attached to the bottom, and the screen comes up. So, it’s like it’s ready for retail. It’s really interesting, right? So I was like, “Well that doesn’t sound right” and then I noticed something kind of peculiar about it. Well, it was in English. See, I didn’t know that I had an American disk drive yet. And so it comes up, and it actually is asking you to put in a disk. And I knew that was kind of unusual because again, all of the retail units that came out were only in Japan. They only have Japanese on the actual splash screen. There are some other unique features about it as well. Let’s take a look at the front here. So you’ll notice it says, “NUD No.1 USA, Lot Check.” Now, I don’t know necessarily what that means, I don’t work at Nintendo. I can probably guess what some of it means, but I went out to a website for research called assemblergames.com. Now these are the guys who authenticated the orange Xbox, so I knew them. I trusted them. And they did not disappoint because they reached out to the actual guy who supported this at Nintendo for their partners. Now, his name is Mark DeLaura, and when he first heard about this, he flipped out. He was super excited because he basically was like, “Yeah, that’s the retail unit.” He hadn’t seen it in almost 20 years, and his job was to support this for the partners. He wrote code for it, and he demoed it back in the day. And he hadn’t seen it in all this time, so he was really excited. So, what this actually means is, Nintendo Ultra 64 Disk Drive Number One for the USA market, and then the lot check. And I asked him, I’m like, “What does the lot check mean?” Well, this is cool. Lot check is actually the part of Nintendo that tests hardware and software, right before it goes to market. So, think of it as QA people, who would take an N64, and there’s multiple versions of the N64, and they would put it on top of there, and then plug it into a television, and make sure everything works. Or they would plug it into different types of television, again, to make sure that it works. Now, what’s really interesting about this, and we’re going to get to it, it came with a disk in here that could be pretty interesting. So, some other unique things about it. Well, let’s flip it over here. For one, you’ll notice this label says, “Nintendo 64 Disk Drive.” That’s kind of odd because actually, when it came out in Japan, it was called the 64DD. Also the copyright is “1996, 1997.” The retail version in Japan came out in 1999, so this is clearly a couple years before the Japanese version even came out. Also, the serial number on the back here says, “NDJ,” and then it has a number, basically. All of the ones that came out, do not have that N there. They actually start with just D. Now again, I don’t work at Nintendo, so I don’t know what the whole plan was there, but clearly, this is kind of unique. Also, another thing to…you know I mentioned originally, I thought it might be a dev unit. If you look on the web, you’ll notice that all of the dev units actually have blue drives here, and this one, again, looks like a retail ready version because it’s black. It matches the case. However, the most telling thing about it is that it boots up in English with no disk in there, and again, no one had ever seen that before. Now I’d love to tell you it does, you know, something more than that, but really, it’s just booting up ready for a disk. Mario comes out, he runs around the N, the N changes a little bit, and that’s pretty much it. Now, okay so, what about games for this? Well, this model was designed for the U.S. market. I didn’t know that when I first got this, and so the first thing I did was, I tried to play F-Zero X. So, this is the Japanese release of F-Zero X. And I was like, “Well let’s see if it’ll play a Japanese game.” ♪ [music] ♪ It doesn’t. Then I was like, “Well that’s weird. Is the drive defective? I mean, it shouldn’t do that right?” Well, Mark quickly corrected me with that. See, Nintendo cares about region locking, and therefore, this is region locked to the U.S. It’s designed to only play U.S. games. And so I was like, “Ah! That makes total sense. It’s not broken. Okay, cool. It just won’t play Japanese games because it assumes you’ve imported them.” It doesn’t want to support that, right? So, what about that blue disk that was in it? So, here it is. This is the mysterious blue disk that was in the drive, and it’s got a serial number here on the back, so for those of you who have been on eBay, and buying these, and keeping track of what serial numbers have already been sold, that’s the serial number. As far as I can tell, this has never been sold before. No one has ever seen the contents of this. Now, when I was talking to Mark, he was very excited about this because, remember how I said that Nintendo would be testing games for the U.S.market? This most likely contains software for the U.S.market. Now, I’d love to tell you it would boot up. It doesn’t. And again, he wasn’t surprised. Again, this is a developer release of a game. This is technically unfinished. It’s probably very close to being finished. But the way that they would have tested this is they would have had one of those N64 partner cartridges. Now they’re very long. They pop in the top, and so the testers would have had one of those because you need that to boot this up, and that’s probably what I’m missing. I don’t know for sure. Now, I asked him, I was like, “You know, speculate, like, what do you think is on here, right?” See the thing is, is that there were a lot of games planned for this, and a lot of games that gamers were very excited about. And they actually demoed and showed some of this stuff in Nintendo Power magazine. A lot of people were very excited to see…well they were basically going to release a Zelda on here, also an expansion to Zelda, I think it was like, Zelda Ocarina of Time. They were also going to…probably one of the holy grails is that they were going to release Mother 3 on the disk drive. That was going to be sort of it’s killer app. There’s actually a bunch of stuff that was originally planned for this. Conquer, there was a Fire Emblem game planned for this. There’s all sorts of stuff. I don’t know what’s on here. Mark suspects it’s one of two things. It’s either a U.S. retail-ready version of a game, or it is potentially some of his demo code that he used to show people what this thing could do. We don’t know. He doesn’t know for sure. I can’t read the disk. So, I would love to know what is on this disk. There’s got to be somebody out there who has the know-how, the hardware, the means to read the contents of this, and also maybe copy off the firmware of the U.S.version of the operating system. Wouldn’t that be interesting for [inaudible 00:11:09] games? The possibility is kind of interesting. So please post on the comments below if you know somebody who can help me do that. I’d love to do a follow-up video after I know what’s going on with this. It’d be really cool if it was EarthBound 64, or Zelda, or whatever. It could be anything. It’d be pretty cool. Alright guys, thank you very much for watching my channel, thank you for subscribing, and take care. I want to give a huge shout out and thanks to Mark DeLaura, who talked to me on the phone for probably half an hour, 45 minutes, just to help me figure out exactly what I’ve got here. Such a cool guy, so nice. I actually want to have him on my channel at some point because the guy is a fountain of knowledge, and it extends actually beyond Nintendo, so that’d be very cool. Also a huge shout out and thanks to assemblergames.com. That is a really awesome site. It has some of the smartest people in probably all of game collecting. If you want to have your mind blown, go over to that site, and check out some of the things that get posted there. It’s amazing! Alright guys, thanks for watching.