Category Archives: Metal Jesus Likes
Early CD-ROM Drives: Why Did They Require a Caddy?
Spider-Man: Far From Home Review
Announcing D&D Classics Enhanced Edition Collector’s Packs!
We’ve gathered a wonderful group of some of the finest adventurers in the lands to tell you all about our collaboration with Beamdog that you won’t want to miss: the Enhanced Edition Collector’s Packs for Baldur’s Gate, Neverwinter Nights, and Planescape: Torment & Icewind Dale! There’s something for everyone in these amazing collections, and for those who just can’t decide, we’ve got the Ultimate Enhanced Edition Collector’s Pack that’s full to bursting with unbelievable goodies!
For more info and to preorder now, click here: http://bit.ly/BeamdogxSB
Full sized C64 computer coming in december 2019
OG XBox Backwards Compatibility Final Update – Adam Koralik
Titles: Original Xbox games releasing on June 11th Armed and Dangerous Indiana Jones and the Emperor’s Tomb Sphinx and the Cursed Monkey Tom Clancy’s Splinter Cell Tom Clancy’s Splinter Cell Chaos Theory Tom Clancy’s Splinter Cell Double Agent Tom Clancy’s Splinter Cell Pandora Tomorrow Unreal Championship 2: The Liandri Conflict
As a bonus, free DLC has been added to several titles, including Star Wars Battlefront Star Wars Battlefront II Star Wars The Knights of the Old Republic Star Wars Republic Commando
BEST METAL OF 1984 as chosen by you | Overkill Rewind
Tooth And Nail/DOKKEN
The History of Dragon Age: Origins
But being this renowned comes with a high heavy price. Today, gamers are well aware of the struggles the studio dealt with recently during the development of games like Mass Effect: Andromeda and Anthem. Yet the reality is that struggles like these have persisted throughout its entire history, with nearly every major production that Bioware has successfully completed representing a triumph in the face of massive adversity.
Dragon Age, Bioware’s much-beloved high-fantasy series, is perhaps most emblematic of this. While each of its mainline entries were made under vastly different circumstances from one another, they all suffered in their own, unique ways. Its third one’s design failed to fully come together until late in its production, and needed to be made in an incredibly unruly engine. Its second one’s development period was one of the most cramped its staff had ever experienced. And its first operated without a consistent team or set of tools for an immensely long – so much so, that many wondered if it was ever going to come out at all. This is the history of Dragon Age: Origins.