Tag Archives: BioWare

The History of Mass Effect

The Mass Effect trilogy begins with a simple premise:

“What if saving the galaxy also required managing the most emotionally complicated group chat in science fiction?”

You play as Commander Shepard, humanity’s greatest hero and the only person qualified to solve every interstellar crisis despite apparently having no scheduled lunch breaks.

At first it seems like a straightforward space adventure. Then suddenly you’re juggling ancient machine gods, political disputes between alien races, galaxy-ending prophecies, and trying to remember whether complimenting a squadmate accidentally starts a romantic relationship.

Half the game is making impossible moral decisions.

The other half is wandering around your spaceship asking,
“How’s everyone doing?”

Every.

Single.

Mission.

Your crew has the emotional maintenance needs of a fleet of therapy clients. One has daddy issues. Another has trust issues. Another literally calibrates a cannon for three straight games. Somehow, this all becomes your responsibility.

The conversations are legendary. Every dialogue wheel gives you three choices:

  • Be diplomatic.
  • Be sarcastic.
  • Politely headbutt someone.

Combat is a glorious mix of cover shooting and absurd space magic. One second you’re carefully lining up sniper shots. The next you’ve launched a 500-pound alien into orbit with your mind because science.

The universe itself is incredibly rich, filled with dozens of fascinating alien species. Some are elegant diplomats. Some are giant walking turtles. Some are lizard mercenaries who solve every disagreement by suggesting more violence. And somehow they all become your drinking buddies.

By the time you reach the finale, you’ll realize you’ve spent over 100 hours making decisions that determine the fate of entire civilizations… while still worrying whether you were nice enough to Garrus.

Few games make you feel like the captain of the greatest crew in the galaxy.

Even fewer convince you that the fate of all intelligent life hinges on regularly checking in with your friends between missions.

Because in Mass Effect, saving the universe is important.

But making sure everyone has had a chance to talk about their feelings?

That’s the real final boss.

The History of Dragon Age: Origins

When it comes to Western role-playing games, few video game developers are as renowned as Bioware. The Edmonton-based studio’s catalogue is as celebrated as it is influential, with almost all of its titles representing the peaks of their genres in the eras they debuted. Baldur’s Gate brought computer RPGs back in vogue with its sublime, high-fantasy gameplay. Neverwinter NightsKnights masterfully adapted its tenets into a multiplayer-centric experience. Star Wars: Knights of the Old Republic saw the former games’ narrative finesse melded with the adventurism of the galaxy far, far away. And Mass Effect made all of this Bioware’s own – while taking it to the next level.

But being this renowned comes with a high heavy price. Today, gamers are well aware of the struggles the studio dealt with recently during the development of games like Mass Effect: Andromeda and Anthem. Yet the reality is that struggles like these have persisted throughout its entire history, with nearly every major production that Bioware has successfully completed representing a triumph in the face of massive adversity.

Dragon Age, Bioware’s much-beloved high-fantasy series, is perhaps most emblematic of this. While each of its mainline entries were made under vastly different circumstances from one another, they all suffered in their own, unique ways. Its third one’s design failed to fully come together until late in its production, and needed to be made in an incredibly unruly engine. Its second one’s development period was one of the most cramped its staff had ever experienced. And its first operated without a consistent team or set of tools for an immensely long – so much so, that many wondered if it was ever going to come out at all. This is the history of Dragon Age: Origins.