Category Archives: Metal Jesus Likes

15 Cool TurboGrafx-16 Games to Get You Started

JohnRiggs – I love the TurboGrafx-16. There’s a ton of great games on it that never seen to get as much love as games for other systems. Here’s 15 great ones to get you started.

Games Featured: Bloody Wolf The Legendary Axe The Legendary Axe II Devil’s Crush Alien Crush Somer Assuault Shockman Tiger Road Silent Debuggers Keith Courage in Alpha Zones Bonk’s Adventure Bonk’s Revenge Air Zonk Pac Land

Games Featured in the intro: Darkwing Duck Tail Spin Yo, Bro!

We Need A Dino Crisis Remake – Chronik Spartan

Chronik Spartan – Dino Crisis was a fantastic series of video games that included two brilliant games on the PS1, a couple of spin offs and a not so great Dino Crisis 3 on the Xbox.

Dino Crisis had you playing as Regina as you investigated a secret weapons research facility. Although know best for it’s PS1 incarnation, due to it’s popularity there was also a Dino Crisis Dreamcast version.

Not so long ago we heard the amazing news of a Dino Crisis remake confirmed. More recently we’ve heard of that Dino Crisis remake cancelled. It seems as though the extreme popularity of Capcoms Resident Evil 2 Remake and Resident Evil 3 Remake has them 100% focused on Resident Evil remakes. To the point that we are now hearing that the Resident Evil 4 remake is now in production. This to me seems ridiculous! Why would you need a remake of Resident Evil 4 when it was already remade for the PS3 in HD? This goes against exactly what I think constitutes a good reason to make a remake.

Behind the scenes with Stardew Valley developer Eric Barone

Eric Barone – also known as ConcernedApe – grew up in Auburn, playing video games. One game he particularly loved – Harvest Moon, a farm simulation game that invites players to tend to a farm and start a life in a small town. There was something different about it. It was quieter, simpler.

After Barone graduated from UW Tacoma, he found himself living in Seattle with not a ton of job prospects and plenty of time on his hands.

“So I decided to start making a game, a slightly bigger game, to get better at programming and put on my resume,” Barone says.

Originally, the game was a resume-builder that was supposed to take six months. Six months turned into four years. Barone lived in Capitol Hill for part of the those four years, working as an usher at the Paramount Theater while developing the game. The game was a farming simulator that paid homage to his favorite series as a kid – Harvest Moon.