Category Archives: Mobile & Handhelds

Abxylute 3D One Review — Glasses-Free 3D Is HERE (And It’s Wild)

Experience 3D gaming like it’s supposed to be—no goofy glasses, no headaches, just pure depth-popping goodness. In this video, I dive into the Abxylute 3D One, the world’s first glasses-free 3D PC handheld. We’re talking crisp stereoscopic visuals, PC game compatibility and whether this thing is the next big leap in handheld gaming or just a wild science-fair flex.

I’ll show you how the 3D effect looks, how games run, what works, what… doesn’t, and whether this futuristic little gadget is worth your cash. If you’re into retro, PC gaming, weird tech, or just love a good gimmick that actually works, this one’s for you.

MORE INFO: https://abxylute.com/products/abxylute-3d-one

ROG XBOX ALLY X vs ALLY X! And The Winner Is…

The Xbox is the gigantic, neon-lit refrigerator of the gaming world—massive, powerful, and somehow always humming in the living room like it’s plotting to overtake your entertainment center. Microsoft built it with one philosophy in mind: “More power. Also… would you like Game Pass with that?”

Owning an Xbox means having access to more games than you could play in three lifetimes, but still scrolling for 45 minutes before saying, “Eh… I’ll just replay Halo again.” And if you do play Halo, you instinctively slam your fists on the controller like it’s 2007 and Master Chief personally requires your emotional support.

Sure, the naming conventions are a fever dream (Xbox One, One X, Series X, Series S, X-but-not-that-X), but that’s part of the charm. Xbox is the platform that says, “We know you’re confused, but here—play everything ever made, in 4K, at 120fps. And seriously… just get Game Pass.”

Atari Gamestation Go Review: Retro Gaming Goodness

Atari is basically the cool grandparent of video games — the one who still insists “back in my day, this was cutting-edge” while showing you a square that’s supposed to be a spaceship.

In the ‘70s and ‘80s, Atari was the name. They invented fun you could plug into your TV, brought arcade hits home, and gave us joysticks that doubled as medieval torture devices. Games were simple back then — you weren’t rescuing princesses or exploring open worlds, you were just a dot trying not to die from slightly faster dots.

Atari’s graphics looked like modern art drawn by a calculator, but somehow it worked. Pong? Two rectangles and a pixel. And yet, entire family feuds were born from that thing.

Then came the crash of 1983, when Atari released E.T., a game so bad it practically buried the entire industry — literally, in a desert. But hey, legends never die. Today, Atari lives on as that retro logo you see on t-shirts, reminding everyone of a time when your imagination had better graphics than your console.

Good thing I opened this brand new PSP!!

QUICK BONUS VIDEO: The Sony PSP battery—proof that sometimes, portable gaming meant “portable explosive device.”

In the mid-2000s, the PSP was the sleekest thing around. You felt like a tech god holding that black mirror of power. But little did we know… inside that shiny shell lurked a ticking time bomb disguised as a lithium-ion battery.

At First:
The battery was a loyal sidekick. Gave you a solid 3–5 hours of Lumines, God of War, or pirated UMD movies. You charged it, drained it, charged it again, and it always came back like a faithful puppy.

Then One Day…
You open the PSP case, and—WHAT IN THE POLYGONAL HELL IS THAT? The battery has puffed up like a marshmallow in a microwave. It looks like it’s trying to escape its own plastic prison. Your sleek PSP now has a weird bulge, like it grew a tumor from too much Monster Hunter.

The Danger:
Experts said, “Don’t puncture it.” So naturally, millions of teens went full MythBusters with a paperclip to see what happens. Spoiler: nothing good. At best, it hissed like a furious cat. At worst, spontaneous combustion. Congrats! You turned your handheld console into a grenade.

Sony’s Official Response?
“Oh, uh… yeah. If your battery swells up like a balloon at a kid’s party, maybe stop using it. You can send it in for a replacement!”
Cool, thanks, Sony—let me just find my 2005 receipt and fax you my soul.

The Aftermath:
To this day, PSP batteries are hiding in drawers across the world, slowly inflating like tiny chemical balloons of doom. If you hear a faint hiss coming from your closet, don’t worry—it’s just your PSP trying to take you out one last time.

It was the first handheld console that doubled as a gaming device and a potential fire hazard. Truly, the PSP was ahead of its time.

‘Too Big’ For Steam Deck: AAA Games Are Struggling On Valve’s Handheld

Oliver Mackenzie (Digital Foundry) does his best to run the latest triple-A games on Valve’s handheld. Which games run well? Which games run well and look decent? And which games are indeed simply ‘Too Big’ for Steam Deck? Does a more powerful handheld like the Asus ROG Ally power past the Deck’s problems?

The Valve Steam Deck, aka Gabe Newell’s love letter to PC gamers who secretly wanted a Nintendo Switch but were too proud to admit it. This chonky handheld beast is basically a gaming PC crammed into a device the size of a grilled cheese sandwich on steroids—portable enough to take anywhere, but still big enough to make your wrists question your life choices after an hour of Elden Ring.

What Makes It Special?

  • Runs your entire Steam library—which means you can finally ignore 90% of the games you impulse-bought during a Steam sale… on the go!

  • Has trackpads! Because Valve still believes that trackpads are the future, despite a decade of gamers collectively going, “Ehh…”

  • Customizable as heck—want to install Windows? Emulators? A toaster simulator? Go wild.

  • “Portable,” but in a “you might need a dedicated backpack for it” kind of way.

The Downsides?

  • Battery life is… negotiable. Playing a high-end game? Congrats, you have about 90 minutes before your Deck turns into an expensive paperweight.

  • It’s big. Like, big big. Holding one is like gripping a sci-fi weapon from a movie where The Rock has to save the world.

  • Linux-based OS, which is great if you love tinkering, but if you’re just trying to play games, you’ll occasionally feel like you’ve been thrown into IT Tech Support mode.

Final Verdict?

The Steam Deck is a glorious, slightly impractical marvel—perfect for anyone who wants to game anywhere, anytime, and develop forearms like a Greek statue in the process. It’s the closest thing we have to a true portable gaming PC, and for that, we salute Valve. Now if only they’d make Half-Life 3

OneXPlayer G1 Gaming PC – It’s Powerful…but WEIRD

The OneXPlayer G1 is like a gaming laptop and a Steam Deck had a wild night out and accidentally created a boxy, overpowered handheld that can run Cyberpunk 2077 and give you a forearm workout. It’s the device for people who think, “Sure, I want portability—but I also want all the frames, a full keyboard, and a controller that cramps.” MORE INFO: https://bit.ly/43qnp59

Switch 2 Reveal: A Game Collector’s Perspective

Today Nintendo revealed the Switch 2, their next-generation hybrid gaming console, featuring upgraded Joy-Cons, a larger OLED display, and support for both new titles and classic Switch games plus other neat tricks like “mouse mode”. However as a game collector and fan of the original console, many questions still remain. WATCH >> https://youtu.be/axsWf32vM1U

The original Nintendo Switch is the Swiss Army knife of gaming, except instead of a corkscrew, it has Joy-Cons that sometimes decide they’re possessed by a ghost named “Drift.” It’s the console that said, “What if we make a Game Boy…but huge and with detachable handles?” Released in 2017, it became an instant favorite for gamers who wanted to play Mario Kart on the go, at home, or in the bathroom during “very important meetings.” The design is sleek, but it’s essentially a glorified tablet with a docking station that looks like it moonlights as a toaster slot. It’s got that magical Nintendo charm, though, so you forgive it for occasionally dropping to single digital frame rates in 3rd party games.

The Switch’s versatility is unmatched—you can go from handheld mode to docked faster than Mario can grab a mushroom. But those Joy-Cons, oh boy. They slide off with a satisfying click, but let’s not pretend you haven’t accidentally launched one across the room during an intense round of Super Smash Bros. Battery life is somewhere between “long enough for a road trip” and “hope you brought a power bank.” And don’t forget the original iconic kickstand: a fragile little appendage that screams, “Lean me against something sturdy, I beg you.” Despite its quirks, the Switch is a loveable handheld that brought gaming back to the couch without chaining you to it—perfect for anyone who can’t decide if they want to be a couch potato or a gaming vagabond.

Chromatic Review: Game Boy for the Elite?

My review of the Chromatic by ModRetro: a premium handheld for Game Boy and Game Boy Color cartridges, featuring a custom display and magnesium alloy shell. But at $200, is it worth it, or are there better & cheaper options?

Here are five lesser-known Game Boy Color (GBC) games that are often considered hidden gems by retro gaming enthusiasts:


1. Shantae

  • Developer/Publisher: WayForward
  • Year: 2002
  • Why it’s a gem: Released late in the GBC’s lifespan, Shantae is a colorful action-platformer with Metroidvania elements. Its vibrant graphics, catchy music, and unique gameplay (Shantae transforms into animals to solve puzzles) make it a standout title.
  • Fun Fact: Due to its low print run, physical copies are rare and highly sought after.

2. Dragon Warrior Monsters 2 (Tara’s Adventure / Cobi’s Journey)

  • Developer/Publisher: Enix
  • Year: 2001
  • Why it’s a gem: Often overshadowed by Pokémon, this monster-raising RPG offers deep gameplay, a robust breeding system, and expansive worlds to explore. The level of customization in building your team is immense.
  • Fun Fact: It allows players to breed unique monsters with specific abilities, making each playthrough different.

3. Wendy: Every Witch Way

  • Developer/Publisher: WayForward
  • Year: 2001
  • Why it’s a gem: This gravity-defying platformer is simple but highly polished. Players control Wendy, the Good Little Witch, using her powers to flip gravity and solve clever puzzles.
  • Fun Fact: It’s one of the earliest games by WayForward, who would later become famous for Shantae.

4. Survival Kids

  • Developer/Publisher: Konami
  • Year: 1999
  • Why it’s a gem: A survival adventure game where players must navigate a deserted island, gather resources, and find a way to escape. It features multiple endings and a focus on crafting and exploration.
  • Fun Fact: This game is considered the precursor to the Lost in Blue series on the Nintendo DS.

5. Bionic Commando: Elite Forces

  • Developer/Publisher: Nintendo
  • Year: 2000
  • Why it’s a gem: A unique spin-off of the Bionic Commando series, this game combines action-platforming with a grappling hook mechanic for puzzle-solving. It’s challenging and offers satisfying gameplay.
  • Fun Fact: The grappling mechanic remains a defining feature of the Bionic Commando series.

These games showcase the GBC’s impressive library beyond its most famous titles. Have you tried any of these, or are you looking for something similar?

Testing PS2 & GAMECUBE on latest ANBERNIC handheld.

Review of the ANBERNIC RG406V playing PS2, Gamecube, Wii and Dreamcast games.

Extra 15% Off Code: MetalJesusRocks
RG406V Game Console: https://bit.ly/3U695t3

The sixth generation of gaming consoles, ah! The early 2000s—a glorious era when tech was just powerful enough to bring our gaming dreams to life, yet clunky enough to make us yell at our TV screens. Picture this:

  1. PlayStation 2 – Sony decided to make a console that doubled as a DVD player. No one cared much for DVDs until the PS2 arrived, and then suddenly, everyone’s mom had a reason to let this console into the living room. It had a library of games longer than the Lord of the Rings series, and you could never resist buying more, even if the backlog was a mile deep. But let’s be honest; we all spent more time replaying Grand Theft Auto: San Andreas and running over NPCs.
  2. Xbox – Microsoft’s first foray into the console world, and it showed. This thing was about as subtle as a bulldozer, weighing in heavier than a small child and looking like an oversized VCR on steroids. But it came with Halo, which made it the coolest kid on the block. Multiplayer mayhem on Halo turned living rooms into battlegrounds, and “frag” and “teabag” became part of our vocabularies for the next decade.
  3. Nintendo GameCube – The adorable purple lunchbox that could. Nintendo went for a square design as if they were trolling the competition. Everyone laughed until Super Smash Bros. Melee dropped, and then suddenly no one was laughing because they were all too busy smashing controllers and friendships. It even had a handle, so you could bring it over to a friend’s house—a good thing since you’d need it for Mario Kart Double Dash parties.
  4. Sega Dreamcast – Sega’s final hurrah in the console wars, the Dreamcast was the hip, misunderstood sibling of the generation. It introduced online gaming before any of the others, even though most of us had dial-up Internet slower than a sleepy snail. The Dreamcast had games with more originality than half the consoles since, but its fate was doomed by Sega’s previous console misadventures. It’s like that artist friend you wish had made it big but ended up selling pottery on Etsy.

This generation brought us memory cards, clunky graphics that we thought were “realistic,” and the timeless habit of yelling at your sibling for screen-peeking. If gaming consoles were people, the sixth-gen would be that quirky friend who’s super talented but hasn’t quite figured out how not to make a mess.