The Rise and Fall of Prince of Persia

In 1989, young college graduate Jordan Mechner introduced a 2D platformer called Prince of Persia to the world. Platformers were all the rage during the 80s, yet Mechner’s set itself apart from its contemporaries with its weighty, swashbuckling action, and incredibly smooth animations – a feat that Mechner had achieved by rotoscoping his family and friends into sprites.
After a decade of enhanced ports and a strong sequel, the series would fall into an abyss following a misstep into the third dimension. Yet just when all seemed lost, Ubisoft’s young, Montreal-based studio would step in and transform the series into a modern classic, implementing a gameplay mechanic now as iconic as the franchise itself in the process.
Prince of Persia’s new heroes would continue to nurture it for many years after – until finally, after bringing it to the silver screen, the decision was made to put it on hold. The series’ spark had seemingly vanished – but the mark it had left on the industry and gamers worldwide would still remain.
This is the rise and fall of Prince of Persia.

Art of Noise – Vinyl Production Behind the Scenes

The third album, In No Sense? Nonsense!, by the English avant-garde synth-pop band Art Of Noise is an experimental record. The album is available as a limited edition of 2000 individually numbered copies on turquoise vinyl. The expanded edition includes 9 bonus tracks and a 4-page booklet. The deluxe vinyl edition is compiled and curated by Ian Peel, with Anne Dudley and JJ Jeczalik.

More Info: https://www.musiconvinyl.com/catalog/the-art-of-noise/in-no-sense-nonsense#.XL4lvC-ZPUI

Retro Gaming with a Heavy Metal Soundtrack