Ken and Roberta Williams are the founders of Sierra On-Line, one of the most influential computer game developers and publishers of all time. Recently, the couple returned to their gaming roots with a 3D, AR-enabled version of the classic text adventure Colossal Cave.
Sierra On-Line was a powerhouse in the gaming industry throughout the 1980s and 1990s, known for producing some of the most iconic and influential adventure games of the era. One of their standout titles from the 1980s was “King’s Quest” (1984), a groundbreaking adventure game that introduced players to the fantastical world of Daventry and the daring adventures of King Graham. With its innovative use of graphics and text-based commands, “King’s Quest” offered players unprecedented freedom to explore its richly detailed environments and solve puzzles, setting a new standard for the adventure game genre. Its success spawned numerous sequels, each building upon the legacy of the original and further cementing Sierra’s reputation as a leader in interactive storytelling.
In the 1990s, Sierra continued to push the boundaries of gaming with titles like “Space Quest” (1986) and “Quest for Glory” (1989). “Space Quest” combined humor, science fiction, and adventure in a series of games following the hapless space janitor Roger Wilco as he stumbled his way through various interstellar misadventures. The series was known for its witty writing, colorful characters, and imaginative settings, earning it a dedicated fanbase and critical acclaim. “Quest for Glory,” on the other hand, blended elements of traditional adventure games with role-playing mechanics, allowing players to create and develop their own character as they embarked on epic quests in the fantasy world of Gloriana. With its innovative approach to gameplay and rich narrative, “Quest for Glory” left a lasting impression on the gaming landscape and remains beloved by fans to this day. Overall, Sierra On-Line’s catalog of games from the 1980s and 1990s showcased the company’s pioneering spirit and commitment to pushing the boundaries of interactive storytelling, leaving an indelible mark on the history of gaming.