What’s changed in No Man’s Sky since launch? Well… Quite a lot actually. There are a lot more than 11 things, (see below) but we just wanted to highlight a few of our favourite things!
All posts by Metal Jesus Rocks
Game Boy Sewing Machine(s)! Sewing and Embroidery for the Game Boy Color
Game Boys and Sewing Machines are a weird mix, which is exactly why I’ve always wanted one of these things…despite the fact that I don’t really know how to sew. I may have gone a *little* overboard ordering a second one from Japan so that I could show off another color and all of the things it came with…the pink is so pretty, though!
Collector’s Guide and Variations for the Ouya Game console
Over the past years I have slowly collected for this misunderstood console. While it was a huge Kickstarter success, the Ouya was a commercial failure due to lack of quality exclusives and low sales. The console does have its fans for its customization and emulation capabilities. In its short lifespan on retail shelves saw a few limited edition releases that are hard to track down. In this video I showcase the different versions and what to look out for. Enjoy the video!
This Actor’s Cartoon Game Is Strong
Tara Strong makes her living rolling off cliffs and fighting villains … of the animated variety. You might not recognize her face, but you likely have heard her in hit cartoons like “The Powerpuff Girls,” “Rugrats” and “The Fairly OddParents.” Step inside the studio with one of most prolific voice actors in the game.
NEW Game Room Tour : Unique Collectables, Odds & Ends
Companion to my big Game Room Tour of 2017, this time focusing on the collectables, odds & ends scattered throughout.
Nintendo Famicom Disk System – Buying Guide + Best Games!
Family Computer Disk System was released only in Japan in 1986 and uses floppy disks to store retail games and save games. John Riggs is a collector of the system and shares his knowledge of the system and what games you will want to pick up day 1.
GAMES SHOWN:
The Miracle of Almana
Meikyū Jiin Dababa
Yume Kōjō: Doki Doki Panic
The Mysterious Murasame Castle
Falsion
Vs. Excitebike
Kick Challenger: Air Foot
Bio Miracle-I’m Upa
Otocky
Nita Strauss Demos DiMarzio’s Pandemonium Pickups
Hard rocking metal guitarist Nita Strauss plays and talks about the Pandemonium™ humbuckers that were developed for her signature JIVA Ibanez guitar, along with a True Velvet™ Middle.
Nita Strauss is a well respected metal guitarist having been a member of the all-female Iron Maidens and being one of Alice Cooper’s full time live guitarist.
Hudson & Nintendo’s Obscure Japanese PC Games | Gaming Historian
Did you know Hudson Soft ported several popular Nintendo games to Japanese PCs? Back in 1984, Nintendo gave Hudson permission to not only port over old titles, but create new ones as well. In this episode of The Gaming Historian, we’ll go over all of them!
Pound Challenger SNES HD Clone Review
The Challenger is another SNES clone console that allows you to play your classic SNES games on both a classic/modern TV set with AV and HDMI hookups. Priced at $49.99, includes two wired controllers, 4:3/16:9 aspect ratio switch, as well as a PAL/NTSC region switch. In this video, I do an unboxing, test various games, and give my thoughts on this how the console functions.
Tragically Cancelled – Investigating StarCraft: Ghost
It had been four years since Blizzard released StarCraft, and its expansion, Brood War for the PC. The science fiction-themed real-time strategy game proved to be a critical and commercial smash upon its release in 1998, drawing in millions of players around the globe to battle for the fate of humanity – or rather, the “Terrans” – in the game’s riveting single-player campaign, and trade wits in its competitive multiplayer mode. It was a revelation for both casual and professional fans of the genre – and they wanted more.
Their wishes would be answered when Blizzard and Nihilistic Software would reveal StarCraft: Ghost, an action-stealth game set in the StarCraft universe, for home consoles. Centered on Nova, a powerful and deadly psionic warrior, Ghost quickly became a highly anticipated game due to its ambitious and varied combat system, and for offering a novel new way to experience a beloved universe.
However, despite a strong initial showing, Ghost would spend the next several years fighting for its life. Revisions, delays, and a change in development studio would push the game further and further into the periphery – before disappearing entirely. Ghost would become its very own namesake; always up in the air in the sea of possibility, but never tangible. And yet from its corpse, Nova would survive, slowly becoming one of the StarCraft universe’s biggest characters thanks to a litany of multimedia appearances.
This is the story of StarCraft: Ghost.