In this recurring series, we’ll be taking a look at a variety of films that had historically troubled productions or controversial problems in making it to the big screen. Some were massive hits despite their problems, while others died a slow box office death. Regardless of where they ended up, we have to ask the question: WTF happened to this movie?
This episode we dive into the tumultuous production of Superman II, which saw director Richard Donner fired and replaced by Richard Lester, which caused a series of massive changes that disrupted Donner’s original vision for the film. Decades later, The “Donner Cut” would be released and more light was shed on what went down during production.
Racing and Driving games are some of my all time favorites to play. This week I begin to tell the history of racing video games, starting with Atari in 1974. Enjoy!
I always wondered what exactly is going on model wise when playing Mario Kart 64. In this episode, my curiosity peaked, and I decided to check out the character models used in the game, and what other secrets the game holds. What I found was some insane resource management, and the technical wizardry of Nintendo.
Descenders is extreme downhill freeriding for the modern era, with procedurally generated worlds, and where mistakes have real consequences. Will you lead your team to glory and become the next legendary Descender?
Despite being permitted in the city, very few thinbloods survive any length of time. With little understanding of what they are or the rules of Kindred society, they face a struggle to simply exist in a city carved up by established political factions. How will you fit on the grander stage of Kindred society? Website: https://bloodlines2.com/
In 1989, young college graduate Jordan Mechner introduced a 2D platformer called Prince of Persia to the world. Platformers were all the rage during the 80s, yet Mechner’s set itself apart from its contemporaries with its weighty, swashbuckling action, and incredibly smooth animations – a feat that Mechner had achieved by rotoscoping his family and friends into sprites. After a decade of enhanced ports and a strong sequel, the series would fall into an abyss following a misstep into the third dimension. Yet just when all seemed lost, Ubisoft’s young, Montreal-based studio would step in and transform the series into a modern classic, implementing a gameplay mechanic now as iconic as the franchise itself in the process. Prince of Persia’s new heroes would continue to nurture it for many years after – until finally, after bringing it to the silver screen, the decision was made to put it on hold. The series’ spark had seemingly vanished – but the mark it had left on the industry and gamers worldwide would still remain. This is the rise and fall of Prince of Persia.