Companion to my big Game Room Tour of 2017, this time focusing on the collectables, odds & ends scattered throughout.
Family Computer Disk System was released only in Japan in 1986 and uses floppy disks to store retail games and save games. John Riggs is a collector of the system and shares his knowledge of the system and what games you will want to pick up day 1.
The Miracle of Almana
Meikyū Jiin Dababa
Yume Kōjō: Doki Doki Panic
The Mysterious Murasame Castle
Kick Challenger: Air Foot
Bio Miracle-I’m Upa
Hard rocking metal guitarist Nita Strauss plays and talks about the Pandemonium™ humbuckers that were developed for her signature JIVA Ibanez guitar, along with a True Velvet™ Middle.
Nita Strauss is a well respected metal guitarist having been a member of the all-female Iron Maidens and being one of Alice Cooper’s full time live guitarist.
Did you know Hudson Soft ported several popular Nintendo games to Japanese PCs? Back in 1984, Nintendo gave Hudson permission to not only port over old titles, but create new ones as well. In this episode of The Gaming Historian, we’ll go over all of them!
The Challenger is another SNES clone console that allows you to play your classic SNES games on both a classic/modern TV set with AV and HDMI hookups. Priced at $49.99, includes two wired controllers, 4:3/16:9 aspect ratio switch, as well as a PAL/NTSC region switch. In this video, I do an unboxing, test various games, and give my thoughts on this how the console functions.
It had been four years since Blizzard released StarCraft, and its expansion, Brood War for the PC. The science fiction-themed real-time strategy game proved to be a critical and commercial smash upon its release in 1998, drawing in millions of players around the globe to battle for the fate of humanity – or rather, the “Terrans” – in the game’s riveting single-player campaign, and trade wits in its competitive multiplayer mode. It was a revelation for both casual and professional fans of the genre – and they wanted more.
Their wishes would be answered when Blizzard and Nihilistic Software would reveal StarCraft: Ghost, an action-stealth game set in the StarCraft universe, for home consoles. Centered on Nova, a powerful and deadly psionic warrior, Ghost quickly became a highly anticipated game due to its ambitious and varied combat system, and for offering a novel new way to experience a beloved universe.
However, despite a strong initial showing, Ghost would spend the next several years fighting for its life. Revisions, delays, and a change in development studio would push the game further and further into the periphery – before disappearing entirely. Ghost would become its very own namesake; always up in the air in the sea of possibility, but never tangible. And yet from its corpse, Nova would survive, slowly becoming one of the StarCraft universe’s biggest characters thanks to a litany of multimedia appearances.
This is the story of StarCraft: Ghost.
An interview with Kevin Eastman (creator of Teenage Mutant Ninja Turtles & publisher of Heavy Metal magazine) & Ritual Entertainment (developer of Heavy Metal FAKK 2 & SiN) on Oct 13th 1999.