Flick Connection – brings us their Top 10 Most Underrated Movie Trilogies of All Time. Good list. Here’s a few of mine:
The Girl With the Dragon Tattoo Millennium Trilogy (Swedish films)
Gritty, grounded, and far better than most people remember. Noomi Rapace owns these movies, and the Scandinavian tone gives them a unique edge.
The Cloverfield Trilogy (Cloverfield / 10 Cloverfield Lane / The Cloverfield Paradox)
A bizarre, accidental trilogy—but that’s what makes it so fun. Each entry is a totally different genre experiment that somehow fits under one weird, chaotic umbrella.
The Re-Animator Trilogy
Campy, gory, and hilarious. If you like ’80s horror with chaotic scientist energy, these are gold.
Experience 3D gaming like it’s supposed to be—no goofy glasses, no headaches, just pure depth-popping goodness. In this video, I dive into the Abxylute 3D One, the world’s first glasses-free 3D PC handheld. We’re talking crisp stereoscopic visuals, PC game compatibility and whether this thing is the next big leap in handheld gaming or just a wild science-fair flex.
I’ll show you how the 3D effect looks, how games run, what works, what… doesn’t, and whether this futuristic little gadget is worth your cash. If you’re into retro, PC gaming, weird tech, or just love a good gimmick that actually works, this one’s for you.
The Nintendo 3DS is the handheld that proudly said, “Why stop at one screen when you can have two—and why stop at flat reality when you can make everyone’s eyes cross just a little bit?”
It’s the only system where you can play Mario in 3D, turn the 3D off because your vision is now legally classified as “uncertain,” and then still feel like a wizard because the top screen is basically a tiny hologram without needing those movie-theater glasses that smell like popcorn sadness.
The 3DS also came with a camera that took photos in 3D—perfect for capturing memories you would look at once and go, “Neat,” before never opening that app again. And let’s not forget StreetPass, the magical feature that convinced you to carry the console around like a Tamagotchi, hoping—praying—you’d meet another human being with their 3DS on. When you finally did, it felt like spotting Bigfoot, except Bigfoot was wearing a Mario hat.
In short: the 3DS is a portable nostalgia machine, equal parts innovative and “why does this have a pedometer?”—and we love it for every weird little choice it made.
Saddle up, partner — Outlaws + Handful of Missions Remaster just rode back into town looking sharper than a cactus in 4K at 60 frames per yeehaw. The once grainy gunslingers are now high-resolution heroes, with weapons, characters, and varmints all glammed up using archived art and the full rainbow of color palettes — because even outlaws deserve to look fabulous.
The cutscenes? Completely uncompressed, like your uncle’s opinions about modern gaming.
And for those looking to prove they’re the fastest clicker in the West, there’s Cross-Play Multiplayer — featuring Deathmatch, Team Play, Capture the Flag, and the legendary Kill The Fool With The Chicken, a mode that’s exactly as ridiculous and glorious as it sounds.
Ride again, cowboy — but this time, in HD glory.
My review of the Analogue 3D — finally, an N64 clone system that doesn’t wheeze like it’s running GoldenEye on life support. Gorgeous hardware, great performance, and yes… still can’t help me beat Blast Corps. MORE INFO: https://www.analogue.co/3d
My review of Fast & Furious Arcade Edition (PS5, Xbox, Switch) — It’s loud, kinda janky, and over before you can even say ‘family.’ There is fun to be found here, but also lots of caveats and a few disappointments.
Wreckreation is what happens when Burnout Paradise eats a bag of sugar, watches too much Jackass, and gets handed the keys to a sandbox the size of a small country.
Imagine you’re dropped into an open world where not only can you drive ridiculously fast, but you can also build the track mid-race — like some caffeinated construction worker with no concept of safety codes. You want a ramp that launches you over a volcano into a loop-de-loop made of pure regret? Done. You want traffic, weather, and explosions all at once? Congratulations, you’ve just invented Monday morning rush hour.
The game’s premise is simple: drive fast, crash hard, and decorate the map like a kid who’s been left alone with infinite Hot Wheels pieces and no adult supervision. Your goal isn’t just to win — it’s to humiliate gravity, confuse physics, and make your friends question your sanity.
In short: Wreckreation is less “racing simulator” and more “chaos engine wearing a seatbelt.” You’re not just in the driver’s seat — you built the driver’s seat, strapped fireworks to it, and now you’re seeing what happens when you hit the nitro.
I had a good time hanging w/ Tito from MachoNachoMedia. We hung out in my game room & I showed him the Xbox prototype desk light given to Microsoft employees.
Sierra On-Line was the video game company that taught an entire generation two valuable lessons: 1) save early, and 2) save often, because you were probably about to die from looking at a squirrel the wrong way.
This was the house that built adventure gaming — a magical kingdom of pixelated peril where typing “open door” could lead to either a romantic subplot or instant death by snake. Sierra games didn’t just test your puzzle-solving skills; they tested your patience, your spelling, and your ability to recover emotionally from being eaten by a troll again.
The company’s founders, Ken and Roberta Williams, basically invented “clicking things until something happens” — a noble art form that would later become the backbone of modern productivity software. Their titles like King’s Quest, Space Quest, and Leisure Suit Larry gave players everything from fairy-tale heroism to intergalactic janitorial work to… whatever Larry was doing.
Sierra On-Line wasn’t just a game publisher — it was a digital boot camp that toughened gamers for life. You didn’t just play Sierra games. You survived them.