The PSP had an awesome library that offered a wide variety of gaming. In this video, I take a look as some of the compilation games offered, and tell you which ones were the better of the bunch. This will be a three part video series looking at all the US compilation PSP games offered. Which ones shown were your favorite?
How does handheld gaming from 1982 compare to 2004? How different are the techniques and technologies that were both capable of holding out attention for hours at a time? What counted as “cutting edge”. What have we gained, and has anything been lost?
For over 20 years the portable video game market was dominated entirely by Nintendo, with almost no real competition in sight. That is, until Sony releases the powerhouse PlayStation and PlayStation 2. Accumulating massive market share, and then creating their own handheld; the PSP. We take a deep dive into the history of PSP. From its initial hype and release, to its steady decline with piracy and the DS leading the way.
Games Shown:
Burnout Legends
Burnout Dominator
Wipeout Pure / Pulse
Race Driver 2006
Gran Turismo
Outrun2006 Coast to Coast
MotorStorm Arctic Edge
Test Drive Unlimited
WRC: FIA World Rally Championship
Sega Rally Revo
Ridge Racer
Need for Speed Carbon Own the City
SBK Superbike World Championship
Midnight Club 3 DUB Edition
Midnight Club: LA Remix
Pursuit Force
Cars Race o Rama
Split/Second
Juiced 1 & 2
Flat-out : Head ON
Street Supremacy
RUSH
Three ATV Offroad games
Initial D: Street Stage
Hot Wheels: Ultimate Racing
Full Auto 2: Battlelines
Crazy Taxi: Fare Wars
The Sony PSP GO was a failure when it was released in 2009. In this video we take another look at the handheld, show you how to mod it , take a look at some emulators and games and talk about why you may want to consider the Sony PSP Go in 2018
In the early days of the PlayStation 2, Zipper Interactive would debut a third-person shooter called SOCOM U.S. Navy SEALs. Authentic, tactical, team-based, and online at a time where few other PlayStation titles were, SOCOM took the home console by storm. It gave Sony’s exclusives a more mature face, provided multiplayer-centric shooters a new standard to compete against, and helped single-handedly move the PlayStation 2’s network adapter and headset into gamers’ homes. The debut of SOCOM 2 the following year created an immediate classic, and confirmed SOCOM as a franchise that would be with PlayStation for years to come – even as unsavoury hackers attempted to ruin players’ enjoyment.
Yet try as SOCOM would, lightning never seemed to strike thrice in the eyes of the series faithful. SOCOM 3, Combined Assault, Confrontation, and many more would all proceed to be good, if not great games in their own right – but whether helmed by Zipper or Slant Six, SOCOM never found its third pillar on which it could rest. And just as it seemed as if the series finally might, SOCOM 4 would both trip over its design, and fall into a hole burrowed out of the PlayStation Network Outage of 2011.
SOCOM was shattered, Zipper was shuttered, and one by one, the entire series would go offline – though the hardcore would continue to find ways to keep the series’ flame alive.
GAMES SHOWN:
Split/Second
Lord of Arcana
Ace Combat X: Skies of Deception
Knights in the Nightmare
Flat-out Head On
Tenchu Shadow Assassins
Dante’s Inferno
Juiced 2: Hot Import Nights
Blade Dancer : Lineage of Light
Heatseeker