GameSpot – For nearly twenty years, Microsoft’s Xbox has been a constant force in gaming, nestled alongside Sony’s PlayStation as one of the most popular gaming brands. With the coming shift that the upcoming Xbox Series X will bring, fans have been clamoring for more details on what’s to come with next-gen. While the console itself features some impressive features, the one thing that players are especially excited to see more of, and to get their hands on, is the controller itself. The many controllers throughout Xbox’s history have placed themselves among the pantheon of gaming’s most iconic devices, and the Xbox Series X’s controller looks to continue on a tradition of having an accessible and engaging peripheral to get a grip on.
With this in mind, we wanted to take a look at the history of the Xbox’s key controllers and upgrades. Many of these controllers would possess features and innovations that would go on to become trailblazers for more exciting and accessible ways to play for the audience. In this video, video producer Jay Julio takes us back to the beginning with the Xbox’s original controller–often known as The Duke–and explains how each device paved the way for what came next.
John Hancock – The Xbox is known for it classics, but there are many other games that are lesser known that offer solid gameplay. In this video, I take a look at some of these overlooked games and revisit them. What Xbox games do you think are overlooked?
Microsoft has announced more specs for the Xbox Series X, including 12 teraflops of GPU compute power, confirmation of RDNA 2.0 AMD architecture, some potentially amazing back-compat options and… well, its entire cross-gen strategy. John and Rich sit down for an impromptu chat.
The Original Xbox was capable of playing DVDs, provided you owned the add Xbox DVD Playback kit – a $20 dongle and remote control. But why did Microsoft release this device and how does it work? In this episode we take a closer look.
The official name of Xbox Scarlett was revealed as Xbox Series X at The Game Awards. Here’s what editor Peter Brown learned about the next-gen console from his exclusive chat with Microsoft’s Phil Spencer and Jason Ronald.