PlayStation E3 2017 press conference in 5 minutes

God of War. Spider-Man. Horizon Zero Dawn. A new Call of Duty. Choose-your-own sci-fi adventure Detroit. Big-budget zombie game Days Gone. A VR thing for Final Fantasy XV.

That was Sony from E3 2016. This year, the company showed off… well… God of War. Spider-Man. Another Horizon Zero Dawn. A new Call of Duty — now in World War II.

Choose-your-own sci-fi adventure Detroit. Big-budget zombie game Days Gone. And a VR thing for Final Fantasy XV — this time fishing.

That isn’t to say it was a bad show from Sony — far from it, in fact, as each of those games have taken the year to really improve themselves. There was also a new Uncharted adventure, a remastered Shadow of the Colossus, and some Destiny 2 exclusives. Here’s everything you might’ve missed.

There was, alas, nothing for Vita.

Ubisoft E3 2017 press conference in 8 minutes

Ubisoft brought out the big guns — quite literally and fantastically, at times — to start their E3 2017 press conference. The event started with legendary Nintendo designer Shigeru Miyamoto, who brought hand cannon toys on stage to introduce Mario + Rabbids Kingdom Battle. Ubisoft also announced Transference, a VR project with actor Elijah Wood; competitive naval pirate game Skull & Bones; and racing game The Crew 2 (now with boats and planes).

Microsoft Xbox E3 2017 press conference in 10 minutes

Microsoft started its E3 2017 press conference with the new Xbox One X games console, previously “Project Scorpio.” Next up: a real-world Porsche that’ll feature in Forza Motorsport 7, PC phenomena PlayerUnknown’s Battlegrounds, a release date for Cuphead, a three episode prequel to Life is Strange, a Crackdown 3 trailer starring Terry Crews, and gameplay of Assassin’s Creed: Origins, BioWare’s Anthem, and a very nice looking upgrade for Minecraft. There were, alas, no Halo or Gears of War this year.

The Design of Dead Space – All 3 Games | Game Maker’s Toolkit

In this three part episode of Game Maker’s Toolkit, I will be looking at the shifting design of the three major Dead Space games

In part two, we look at Dead Space’s major sequel and how Redwood Shores (now named Visceral Games) started to shift the focus of the franchise away from horror – and towards action.

In the final part of this series, we look at the final game in the Dead Space saga, and look at the reasons why this series shifted so far towards being an action-heavy shooter.