Galactix Arcade in Astoria, Oregon, is like stepping into a parallel universe where the 80s never ended, and everything still smells vaguely of popcorn and Mountain Dew. It’s a neon-lit wonderland where pinball machines blink seductively, arcade cabinets hum with pixelated nostalgia, and Skeeball is taken as seriously as the stock market.
You don’t visit Galactix—you respawn there. The staff are basically space wizards in disguise, and there’s a decent chance the guy playing DDR in the corner has been doing it since 1997 without stopping. It’s the kind of place where quarters go to fulfill their destiny, and grown adults scream “I beat Galaga!” like they just won Olympic gold
You gotta admire the cojones on Sony… just when the Nintendo Switch 2 is launching, and the entire gaming world is buzzing with the latest console… Sony decides “Hey let’s crash this party with a brand new State of Play”. And it does not disappoint.
Games Shown:
007 First Light
Marvel Tokon: Fighting Souls
Lumines Arise
Pragmata
Romeo is a Dead Man
Silent Hill F
Bloodstained: The Scarlet Engagement
Final Fantasy Tactics – The Ivalice Chronicles
Everybody’s Golf Hot shot
Cairn
Mortal Kombat Legacy Kollection
Metal Gear Solid Delta
THIEF VR Legacy of Shadow
Astrobot
Sword of the Sea
PlayStation Plus
Here are the Top 20 best-selling original Xbox games—back when consoles were chunky, multiplayer meant sitting on the same couch, and blowing on discs didn’t actually help (but we did it anyway). Sales figures are approximate worldwide totals.
🥇 1. Halo: Combat Evolved (Sales: ~6.43 million)
Why it sold: It single-handedly justified buying the Xbox and made “sticky grenades” a part of our vocabulary. Master Chief carried Microsoft harder than Clippy ever did
🥈 2. Halo 2 (Sales: ~8.49 million)
Why it sold: Because Halo 1 was great—and now you could teabag strangers online! Xbox Live was born, and suddenly, kids were yelling “NOOB” into $19.99 headsets.
🥉 3. Tom Clancy’s Splinter Cell (Sales: ~6 million)
Why it sold: Gamers love sneaking around in the dark—Sam Fisher crouched more than most of us do at the gym. It was like Solid Snake with night vision and a grudge.
4. Fable (Sales: ~3 million)
Why it sold: You could fart in public and grow devil horns—what more could a gamer want? Also, Peter Molyneux’s promises were worth at least 2 million sales.
5. Project Gotham Racing 2 (Sales: ~2.5 million)
Why it sold: Because it was racing, but classy. Style mattered more than speed. Finally, a game for people who like parallel parking with flair.
6. Star Wars: Knights of the Old Republic (KOTOR) (Sales: ~2.3 million)
Why it sold: Star Wars, but with moral choices and the ability to ruin your relationships by turning Sith. Darth Revan > any movie twist since.
7. Dead or Alive 3 (Sales: ~2 million)
Why it sold: Let’s be honest—people came for the “jiggle physics” and stayed for the surprisingly decent fighting mechanics. A staple of awkward dorm rooms everywhere.
8. Forza Motorsport (Sales: ~1.5 million)
Why it sold: Microsoft’s answer to Gran Turismo, but more forgiving. Also, you could put tribal flames on a Toyota Corolla and race it like a champ.
9. Grand Theft Auto: Double Pack (GTA III + Vice City) (Sales: ~1.5 million)
Why it sold: Two games, one disk, endless mayhem. Who needs a storyline when you can drive a tank through Miami while listening to 80s synth pop?
10. Counter-Strike (Sales: ~1.5 million)
Why it sold: Console CS! Terrorists vs. Counter-Terrorists—and someone yelling “go B!” while holding the bomb. PC fans scoffed, Xbox fans sprayed and prayed.
11. The Elder Scrolls III: Morrowind (Sales: ~1.4 million)
Why it sold: You could become the chosen one… after spending 2 hours trying to figure out how to leave the starting town. Combat felt like swinging a pool noodle, but we loved it.
12. Need for Speed: Underground 2 (Sales: ~1.4 million)
Why it sold: Because street racing + neon lights + a Bangin’ soundtrack = pure gold. Also, car customization made us all feel like Vin Diesel’s unpaid interns.
13. Madden NFL 06 (Sales: ~1.3 million)
Why it sold: It’s Madden. It sells no matter what. You could swap the year and no one would notice—except maybe the new haircut on the cover athlete.
14. Tom Clancy’s Ghost Recon (Sales: ~1.2 million)
Why it sold: Because sometimes you want to be tactical, not run-and-gun. Also because Tom Clancy had a 10-game-a-year quota.
15. Ninja Gaiden (Sales: ~1.2 million)
Why it sold: Pain. Pure, glorious pain. This game handed you your butt on a katana and asked you to thank it.
16. Tony Hawk’s Pro Skater 4 (Sales: ~1.2 million)
Why it sold: You couldn’t skate IRL, but here you could grind a roller coaster. The soundtrack also doubled as your personality in high school.
17. The Simpsons: Hit & Run (Sales: ~1.2 million)
Why it sold: Like GTA, but with donuts. And yelling. And way fewer lawsuits. This game gave us chaos with a side of D’oh!
18. Crimson Skies: High Road to Revenge (Sales: ~1.1 million)
Why it sold: Air combat + pulp fiction vibes = criminally underrated. Plus, nothing says “cool” like shooting planes with a joystick that clicks.
19. SoulCalibur II (Sales: ~1 million)
Why it sold: Fighting with swords, a guest appearance by Spawn, and enough flair to make a Renaissance fair blush.
20. Need for Speed: Most Wanted (Sales: ~1 million)
Why it sold: Cops, speed, BMWs, and that Blacklist. Running from the law never felt so cinematic—or so full of slow-motion crashes.
Top 20 Best-Selling PlayStation 4 Games, complete with sales figures. Sales figures are based on the most reputable data available as of mid-2023 (some may be rounded estimates). Grab your DualShock and your nostalgia — we’re diving in:
🎮 1. Grand Theft Auto V – ~24 million
Rockstar’s epic about crime, chaos, and totally ignoring the story to drive golf carts off mountains. This game has sold so much it might actually be funding its own real-world criminal empire.
🕸️ 2. Marvel’s Spider-Man – ~20 million
Swinging through NYC never felt so good. Finally, a Peter Parker game where you don’t have to deliver pizzas (sorry, Tobey). Also features 600 crimes per block — NYC, are you okay?
⚔️ 3. God of War (2018) – ~20 million
Kratos goes from “angry screaming murder machine” to “tired dad with parenting issues.” You’ll cry. You’ll rage. You’ll say “BOY” 12,000 times.
⚽ 4. FIFA 18 – ~11.8 million
It’s soccer. Again. But this time… slightly shinier! The crowd still sounds like a vacuum cleaner having a stroke, though.
🕶️ 5. Call of Duty: Black Ops III – ~10.7 million
A future shooter where you wall-run into explosions and yell at 12-year-olds who’ve already memorized the map. Classic Call of Duty.
🚙 6. Gran Turismo Sport – ~10.5 million
For people who love cars but not enough to go outside and drive one. Simulated tire wear never looked so… niche.
🐉 7. The Witcher 3: Wild Hunt – ~10.3 million
Come for Geralt’s gravelly voice, stay for the Gwent. Warning: Side quests may consume your life. Also, you may fall in love with a virtual sorceress. That’s normal.
🐒 8. Uncharted 4: A Thief’s End – ~10 million
Nathan Drake’s final adventure, where he grapples with cliffs, pirates, and the existential dread of adult responsibility. Also, he’s legally obligated to destroy every ancient ruin he visits.
🔫 9. Call of Duty: WWII – ~9.6 million
Back to the basics! You shoot Nazis. You shout over machine guns. History may weep, but the multiplayer K/D ratio won’t.
🐉 10. Monster Hunter: World – ~9.2 million
Where you hunt giant beasts, cook adorable meals, and craft hats from dragon butts. Capcom says “ecology,” but we say “loot treadmill.”
👑 11. Horizon Zero Dawn – ~9 million
Robot dinosaurs. Bow and arrow. Redhead protagonist. Truly a combo forged by the gods of “Stuff Gamers Like.”
🔫 12. Call of Duty: Infinite Warfare – ~8.6 million
Call of Duty… in space! Because nothing says gritty realism like zero-gravity shootouts and a flying Jon Snow.
👮 13. Red Dead Redemption 2 – ~8 million (PS4 only)
Yee-haw meets emotional trauma. You’ll bond with your horse more than most coworkers. Also: yes, you can rob a train.
🌀 14. Final Fantasy VII Remake – ~7 million
Cloud’s hair is still defying gravity, and now it’s in HD. It only covers part of the original game, but hey — there’s enough Sephiroth brooding to go around.
💀 15. Resident Evil 7: Biohazard – ~6.5 million
A terrifying family dinner with the Bakers. Not since Thanksgiving with the in-laws has a meal felt this horrifying.
🎯 16. Destiny 2 – ~6 million
Space wizards with guns. You shoot aliens. You collect loot. Then you do it all again next Tuesday. Bungie is basically your part-time job now.
🧟 17. The Last of Us Part II – ~6 million
The sequel that launched 9,000 thinkpieces. Gorgeous, brutal, and full of feels. Warning: emotional trauma ahead. Bring snacks.
🗡️ 18. Ghost of Tsushima – ~6 million
Feudal Japan meets Assassin’s Creed, but good. You ride your horse through golden fields while composing haiku. Also, lots of stabbing.
🧠 19. Persona 5 – ~5.5 million
Half teenage drama, half dungeon crawling, all style. Time management has never been this fun — or this anime. Your teacher might turn into a monster. That’s Tuesday.
🐺 20. Bloodborne – ~5 million
FromSoftware’s eldritch nightmare where you die 843 times in one hour, and love every second of it. The cure for sleep and sanity alike.
Final Thoughts:
The PS4’s lineup was an all-you-can-eat buffet of masterpieces, monsters, and multiplayer mayhem. Whether you were slashing, shooting, sobbing, or just swinging through the skyline, this list proves the console earned its spot in gaming history.
Let’s embark on a whimsical journey through the top 20 best-selling Nintendo Switch games as of March 31, 2025. Prepare for a blend of humor and impressive sales figures!
🎮 1. Mario Kart 8 Deluxe – 68.2 million copies
The undisputed champion of the Switch racetrack! This game has sold more copies than there are banana peels on Rainbow Road.
🏝️ 2. Animal Crossing: New Horizons – 47.82 million copies
The game that turned us all into virtual interior designers and debt-ridden raccoon tenants. Who knew paying off a mortgage could be so fun?
🥊 3. Super Smash Bros. Ultimate – 36.24 million copies
Where else can a plumber, a space bounty hunter, and a pink puffball duke it out? It’s the ultimate family reunion—if your family enjoys chaotic battles.
🗺️ 4. The Legend of Zelda: Breath of the Wild – 32.81 million copies
Link’s open-world adventure where cooking dubious food and climbing every surface became national pastimes.
🍄 5. Super Mario Odyssey – 29.28 million copies
Mario’s globe-trotting quest to rescue Princess Peach—again. This time, with a sentient hat. Because why not?
🛡️ 6. Pokémon Sword and Shield – 26.72 million copies
The games that introduced us to the Galar region and a giant cake Pokémon. Deliciously entertaining!
🧬 7. Pokémon Scarlet and Violet – 26.79 million copies
New regions, new Pokémon, and new glitches that made us question reality. Still, we caught ’em all.
🌋 8. The Legend of Zelda: Tears of the Kingdom – 21.73 million copies
Link returns with even more puzzles, more enemies, and more reasons to get lost for hours.
🎉 9. Super Mario Party – 21.16 million copies
Friendships were tested, controllers were thrown, but the mini-games kept us coming back for more.
👨👩👧👦 10. New Super Mario Bros. U Deluxe – 18.25 million copies
A classic side-scrolling adventure that reminded us of simpler times—like when Bowser only kidnapped Peach once a game.
🏋️ 11. Ring Fit Adventure – 15.38 million copies
The game that tricked us into exercising. Who knew squats could defeat dragons?
🏓 12. Nintendo Switch Sports – 14.37 million copies
Bringing back the joy of virtual sports and the pain of accidentally throwing your Joy-Con at the TV.
A nostalgic trip with our favorite electric mouse and fluffy fox. Catching Pokémon never felt so cuddly.
💎 14. Pokémon Brilliant Diamond / Shining Pearl – 13.97 million copies
Remakes that shone bright, reminding us why we fell in love with Sinnoh in the first place.
🧠 15. Super Mario 3D World + Bowser’s Fury – 13.36 million copies
Team up with friends or go solo in this feline-filled adventure. Bowser’s never been this furious—or this big.
🧩 16. Luigi’s Mansion 3 – 12.44 million copies
Luigi steps out of his brother’s shadow to vacuum up ghosts in style. Who you gonna call? Luigi!
🏰 17. Super Mario 3D All-Stars – 9.07 million copies
Three classic Mario games in one package. Nostalgia hit us like a Koopa shell to the face.
🧙 18. Fire Emblem: Three Houses – 8.82 million copies
Strategic battles, deep storytelling, and tea time with students. War has never been so genteel.
🐉 19. Monster Hunter Rise – 8.7 million copies
Join forces to take down massive monsters. Just don’t forget to carve the loot!
🧱 20. Minecraft (Switch Edition) – 8.5 million copies
Build, explore, and survive in blocky bliss. The only limit is your imagination—and creepers.
These games have not only topped the sales charts but also brought countless hours of joy, laughter, and the occasional controller-throwing rage. Whether you’re racing, battling, or crafting, the Nintendo Switch library has something for everyone.
Ah, the Nintendo DS — the handheld console that looked like a tiny laptop for cartoon spies and made every kid in 2004 feel like a tech mogul. “Dual Screen” was the big selling point, as if one screen wasn’t enough chaos for your eyeballs. And let’s not forget the stylus, a tiny plastic wand you lost within 48 hours, destined to be replaced with chewed-up pencils, greasy thumbs, or pure, unfiltered rage. It was the first time a video game console encouraged us to poke Pikachu in the face and blow into a microphone like we were trying to resuscitate Mario.
But oh, the library — from “Brain Age” tricking us into doing Sudoku for fun, to “Nintendogs,” which let you adopt a digital puppy and then ignore it until it ran away in shame (relatable). You had classics, weird experiments, and that weird guy on the bus asking to trade Pokémon through local wireless. The DS didn’t just sell games — it sold an experience: one part childhood joy, one part touchscreen confusion, and one part “wait, this game wants me to yell ‘OBJECTION!’ out loud in public?” It was clamshell chaos at its finest.
Legend has it, in 1949, a man named Frank McNamara went out to dinner in New York, realized he forgot his wallet, and did what any great innovator would do: got embarrassed and invented a financial revolution. Thus, the Diners Club Card was born — the first credit card. At first, it was basically just a “gentleman’s IOU,” used at fancy restaurants so you could pretend to be rich while actually being very much not.
💳 The 1950s-60s: Birth of Plastic Fantastic
By the late ‘50s, Bank of America decided IOUs were for amateurs and launched the BankAmericard (later known as Visa). It was sent to random Californians like a financial bomb — unsolicited, physical cards mailed with zero consent, just vibes. It was the original “you’ve been pre-approved,” except you didn’t ask, didn’t want it, and now you owe $500.
This was the era when banks realized, “Wait a second… what if we charged people… for borrowing their own future money?”
📈 The 1980s: Interest Rates and Wild Capitalism
Credit cards really took off during the age of big hair, big shoulder pads, and even bigger debt. The marketing was seductive: “Buy now, pay later… or never, as long as you’re okay with 22.99% APR.”
Consumers didn’t blink — they were too busy buying cassette tapes, microwaves, and other artifacts of modern living. The phrase “minimum payment” became financial code for “this problem is Future Me’s responsibility.”
📱 The 2000s and Beyond: Tap, Swipe, Cry
Enter the digital age. Cards got chips, then they got “contactless,” and now you can just wave your phone at a terminal like a financial wizard. Spending money has literally never been easier — or more terrifying.
Meanwhile, credit scores became the adult version of GPA, but with more existential dread: “Want a house? Better hope your teenage self didn’t miss that Hot Topic store card payment in 2008.”
💡 In conclusion:
Credit cards are humanity’s way of saying:
“I want it now, I’ll worry later, and please don’t show me the statement.”
They’re a magical portal to convenience, a slippery slope to debt, and an iconic symbol of modern life — like jeans, but with late fees.
Ah yes, Twisted Metal — the video game series that asked the all-important question:
“What if Mario Kart had a midlife crisis, bought a flamethrower, and started listening to Nine Inch Nails?”
🚗💥 What is Twisted Metal?
Imagine a demolition derby, except every car has rockets, machine guns, and deep emotional trauma. It’s vehicular combat meets psychological horror meets…a 14-year-old’s sketchbook full of fire and skulls. You don’t just race to win — you blow up an ice cream truck driven by a flaming clown while dodging missiles fired from a haunted hearse. So… Tuesday in the ’90s, basically.
🧠 The Premise (yes, there’s lore)
Twisted Metal revolves around a tournament run by Calypso, a mysterious cryptkeeper-meets-used-car-salesman who grants one wish to the last vehicle standing. Sounds cool, right? Plot twist: he’s a genie with a legal team. Your wish always comes true, but in the most ironic, monkey’s-paw way possible.
You ask for eternal life? He buries you alive. You wish to be famous? Boom — you’re wanted in every country. You ask for peace on Earth? Everyone else dies.
Classic Calypso!
🎮 The Gameplay
Pick a car, get a weapon, and start wrecking people. Your opponents include:
A killer clown named Sweet Tooth, driving a flaming ice cream truck (soothing!).
Mr. Grimm, a literal death biker with a scythe and no chill.
Axel, a man fused between two giant wheels because apparently walking was too mainstream.
And other emotionally unavailable vehicles with serious firepower and even deeper issues.
Levels take place in beloved landmarks like Paris, LA, and the apocalypse. The controls are tight, the explosions satisfying, and the soundtrack pure early-2000s rage.
📉 What happened to it?
Like a rock band that peaked at Ozzfest 2001, Twisted Metal had its glory days on the PS1 and PS2, then sort of… spun out. There was a reboot on PS3, and now there’s a Peacock TV show, which somehow exists and stars Anthony Mackieand Will Arnett as a clown. It’s both baffling and completely on-brand.
Xbox is teaming up with Antstream to bring classic Activision titles to Game Pass. Atari 2600, MS-DOS, SNES, PS1 & More. Here are my first impressions!
The Xbox is like that one overly enthusiastic friend who shows up to game night with a cooler full of energy drinks, a 4K TV strapped to their back, and the unshakable confidence of someone who’s never actually beaten Elden Ring. Born in 2001 with the original Xbox (a console roughly the size of a small microwave), Microsoft decided it was time to crash Sony and Nintendo’s party—armed with Halo, a terrifying amount of marketing dollars, and a logo that looked like it was ripped straight from a Mountain Dew commercial. And somehow, it worked. Xbox became a household name, partly because of its powerful hardware, and partly because gamers couldn’t stop yelling profanities into their Xbox Live headsets at complete strangers. A true bonding experience.
Over the years, Xbox evolved from a bulky console that sounded like a jet engine to a sleek black monolith (Xbox Series X) that now lives in living rooms like some kind of digital obelisk. It’s embraced the “Netflix of gaming” model with Game Pass, letting players gorge on hundreds of titles for less than the cost of a large pizza. Xbox even started cozying up to PC gamers, no longer insisting on console exclusivity like an overprotective partner. Today, Xbox isn’t just a brand—it’s a lifestyle, a subscription service, and possibly your child’s best friend (or worst influence). In short: Xbox is the lovable tech bro of the gaming world—loud, flashy, and always ready to drop a nuke in Call of Duty.
Ah, iMagic — the game developer that sounds like a magician got lost on their way to an Apple Store.
This was a company forged in the golden, lava-lamp-lit age of the early 1980s, when every game idea was apparently greenlit with the question, “What if we made it… sparkly?” Founded by ex-Atari employees (read: rebels with a joystick), iMagic was part of the original console wars — back when pixels were a bragging point and “16 colors” was considered high-tech wizardry.
They cranked out titles for the Atari 2600 and Intellivision with names like Demon Attack, Atlantis, and Dragonfire, which all sound like heavy metal albums or energy drinks your mom warned you about. The games themselves were basically fever dreams: aliens swooping, dragons spitting fire, and cities blowing up with all the subtlety of a Saturday morning cartoon.
In the early ’80s, iMagic rocketed to fame faster than a kid mashing the fire button. Their games looked slightly better than Atari’s — a fact they clung to like a life raft on the pixelated sea of competition. But alas, the Video Game Crash of 1983 hit them harder than a poorly timed laser blast in Demon Attack, and iMagic vanished from the scene faster than your older cousin when it’s time to share the controller.
In short: iMagic was like the glam rock band of early game developers — flashy, bold, gone too soon, and still making retro gamers sigh dreamily into their CRT monitors.