Category Archives: Metal Jesus Likes
MASSIVE Monthly Pick-Ups! – StephsTooDef
StephsTooDef – Games and hardware I’ve picked up throughout October, November & December! Includes Black Friday deals and Christmas gifts.
10 of the Weirdest Video Games You Will Ever Play!! (Obscure, Weird, Hidden Gems, and Very Japanese)
Denver Gamer – Oh man, I hope you guys like my video about 10 of the weirdest video games you will ever play! I am on a mission to find the gnarliest, weirdest, and more bizarre games out there. Leave me a message in the comments section about what other weird video games that you know about!
Babbage’s – 1997 Mall Store Footage – PC Software & Video Games
https://youtu.be/rFMI-D8dwUQ
Babbage’s – 1997 Mall Store Footage – PC Software & Video Games
Apple’s Secret: Anodizing (Or the beauty of corrosion)
engineerguy – Bill describes how metals like aluminum and titanium are made resistant to corrosion by growing an oxide layer into the metals. These is the same process used on many Apple products.
The Atari VCS is FINALLY Here! My First Impressions
Super Nicktendo – The Atari VCS is quite possibly the most controversial system of our time with a lot of people stating this was vaporware. I’m happy to report that the Atari VCS is very real and in my possession. Is it everything I hoped it would be? Find out in the video.
Playing Cyberpunk 2077 on my Nintendo Switch (yes, really.) | Nintendrew
PepsiMan PS1 – Yes, this game exists…& it’s weird! 😂
MJR Extras – Pepsiman is a Japanese mascot for the Japanese market and this game only came out there. It’s definitely a budget title, yet over the years has become collectable for PS1 gamers! This was played and captured using the PS1Digital HDMI output and using a PSIO SD card.
Five Games I’d Love To See Ported to the Switch
Square Pegs – Here’s five games I’d love to see ported to the Switch!
The Story of Castlevania: Symphony of the Night
Chris Baines – The story of how one of the greatest games of all-time, Castlevania: SOTN was made from beginning to end. A deep dive into the game’s development with information about Koji Igarashi, Toru Hagihara, Michiru Yamane, ideas cut during its creation, the game’s extensive mechanics, why the staff were given so much freedom, and the game’s aftermath and legacy.